[project1dev] Re: Project1 - SVN Update 539

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 30 Dec 2009 16:51:19 -0800

yeah and hey let me know if it doesnt work :P

On Wed, Dec 30, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> sweet
>
>
> On Wed, Dec 30, 2009 at 4:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> with the last checkin, it should loop (the 1st one didnt have it loop
>> right)
>>
>>   On Wed, Dec 30, 2009 at 4:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Hey Alan, what about making music loop or a scripting ability to make
>>> music loop
>>>
>>>
>>> On Wed, Dec 30, 2009 at 11:29 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> music is such a huge part of games, especially rpgs.  i wonder if i
>>>> would have loved ff3, chrono trigger, etc. as much without their awesome
>>>> soundtracks
>>>>
>>>>
>>>> On Wed, Dec 30, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> I agree, that little peice of info really boosted the quality of our
>>>>> song transitions a TON :P
>>>>>   On Wed, Dec 30, 2009 at 6:16 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> its cool we have a pro to help us w/ audio stuff, i do video editing
>>>>>> so i have some experience but I'm sure he will have a bunch of stuff 
>>>>>> (like
>>>>>> this) that will help us even on back end audio
>>>>>>
>>>>>> On Wed, Dec 30, 2009 at 2:05 AM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:atrix256
>>>>>>>
>>>>>>> Message: On recommendation from my dad, the volume now fades down non
>>>>>>> linearly when switching to a new song.
>>>>>>>
>>>>>>> It used to just fade from 1 to 0 volume, now it fades on x^4 so that
>>>>>>> it fades down really quickly at first and then slowly near the end.
>>>>>>>
>>>>>>> apparently your ears can hear quieter noises better than louder
>>>>>>> noises so the finer grained fade down makes it sound a lot smoother (:
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   ARRelease.exe
>>>>>>> U   SoundManager.cpp
>>>>>>> U   SoundManager.h
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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