yeah and hey let me know if it doesnt work :P On Wed, Dec 30, 2009 at 4:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > sweet > > > On Wed, Dec 30, 2009 at 4:14 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> with the last checkin, it should loop (the 1st one didnt have it loop >> right) >> >> On Wed, Dec 30, 2009 at 4:11 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Hey Alan, what about making music loop or a scripting ability to make >>> music loop >>> >>> >>> On Wed, Dec 30, 2009 at 11:29 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> music is such a huge part of games, especially rpgs. i wonder if i >>>> would have loved ff3, chrono trigger, etc. as much without their awesome >>>> soundtracks >>>> >>>> >>>> On Wed, Dec 30, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> I agree, that little peice of info really boosted the quality of our >>>>> song transitions a TON :P >>>>> On Wed, Dec 30, 2009 at 6:16 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> its cool we have a pro to help us w/ audio stuff, i do video editing >>>>>> so i have some experience but I'm sure he will have a bunch of stuff >>>>>> (like >>>>>> this) that will help us even on back end audio >>>>>> >>>>>> On Wed, Dec 30, 2009 at 2:05 AM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:atrix256 >>>>>>> >>>>>>> Message: On recommendation from my dad, the volume now fades down non >>>>>>> linearly when switching to a new song. >>>>>>> >>>>>>> It used to just fade from 1 to 0 volume, now it fades on x^4 so that >>>>>>> it fades down really quickly at first and then slowly near the end. >>>>>>> >>>>>>> apparently your ears can hear quieter noises better than louder >>>>>>> noises so the finer grained fade down makes it sound a lot smoother (: >>>>>>> >>>>>>> <Files Changed> >>>>>>> U ARRelease.exe >>>>>>> U SoundManager.cpp >>>>>>> U SoundManager.h >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >