[project1dev] Re: Project1 - SVN Update 539

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 30 Dec 2009 16:14:32 -0800

with the last checkin, it should loop (the 1st one didnt have it loop right)

On Wed, Dec 30, 2009 at 4:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Hey Alan, what about making music loop or a scripting ability to make music
> loop
>
>
> On Wed, Dec 30, 2009 at 11:29 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> music is such a huge part of games, especially rpgs.  i wonder if i would
>> have loved ff3, chrono trigger, etc. as much without their awesome
>> soundtracks
>>
>>
>> On Wed, Dec 30, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> I agree, that little peice of info really boosted the quality of our song
>>> transitions a TON :P
>>>   On Wed, Dec 30, 2009 at 6:16 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>
>>>> its cool we have a pro to help us w/ audio stuff, i do video editing so
>>>> i have some experience but I'm sure he will have a bunch of stuff (like
>>>> this) that will help us even on back end audio
>>>>
>>>> On Wed, Dec 30, 2009 at 2:05 AM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: On recommendation from my dad, the volume now fades down non
>>>>> linearly when switching to a new song.
>>>>>
>>>>> It used to just fade from 1 to 0 volume, now it fades on x^4 so that it
>>>>> fades down really quickly at first and then slowly near the end.
>>>>>
>>>>> apparently your ears can hear quieter noises better than louder noises
>>>>> so the finer grained fade down makes it sound a lot smoother (:
>>>>>
>>>>> <Files Changed>
>>>>> U   ARRelease.exe
>>>>> U   SoundManager.cpp
>>>>> U   SoundManager.h
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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