with the last checkin, it should loop (the 1st one didnt have it loop right) On Wed, Dec 30, 2009 at 4:11 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Hey Alan, what about making music loop or a scripting ability to make music > loop > > > On Wed, Dec 30, 2009 at 11:29 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> music is such a huge part of games, especially rpgs. i wonder if i would >> have loved ff3, chrono trigger, etc. as much without their awesome >> soundtracks >> >> >> On Wed, Dec 30, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> I agree, that little peice of info really boosted the quality of our song >>> transitions a TON :P >>> On Wed, Dec 30, 2009 at 6:16 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>> >>>> its cool we have a pro to help us w/ audio stuff, i do video editing so >>>> i have some experience but I'm sure he will have a bunch of stuff (like >>>> this) that will help us even on back end audio >>>> >>>> On Wed, Dec 30, 2009 at 2:05 AM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:atrix256 >>>>> >>>>> Message: On recommendation from my dad, the volume now fades down non >>>>> linearly when switching to a new song. >>>>> >>>>> It used to just fade from 1 to 0 volume, now it fades on x^4 so that it >>>>> fades down really quickly at first and then slowly near the end. >>>>> >>>>> apparently your ears can hear quieter noises better than louder noises >>>>> so the finer grained fade down makes it sound a lot smoother (: >>>>> >>>>> <Files Changed> >>>>> U ARRelease.exe >>>>> U SoundManager.cpp >>>>> U SoundManager.h >>>>> >>>>> >>>>> >>>> >>> >> >