hey chris, im gonna get sound and music support in next but i forget, what was the next graphics task after fx files? On Mon, Dec 28, 2009 at 10:48 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:atrix256 > > Message: The engine is converted to using .fx files instead of just plain > shaders. This is part of our process to get dynamic lights supported > again, and bump mapping and other modern effects in, but the game shouldn't > look any different after you get this update :P > > this has been finished for a while but it was running slowly. i got some > help from an internet forum and it's fast again wooo. > > <Files Changed> > U ARRelease.exe > U AR_AnimModels.cpp > U AR_DebugConsole.cpp > U AR_Editor.cpp > U AR_UI.cpp > U READMETODO.txt > U Scripts/Personal/Alan/lavamap.lua > A Scripts/Personal/Alan/lavamap_shader.fx > D Scripts/Personal/Alan/lavamap_shader.txt > A Scripts/Personal/Alan/lavamap_shaderlava.fx > D Scripts/Personal/Alan/lavamap_shaderlava.txt > D Scripts/Personal/Alan/lavamap_shadernotex.txt > U ShaderManager.cpp > U ShaderManager.h > D Shaders/Default.txt > D Shaders/Default2d.txt > D Shaders/Default2dNoTex.txt > D Shaders/DefaultNoTex.txt > A Shaders/default.fx > U UI.cpp > U UI.h > U UI_Game.cpp > U UI_MainMenu.cpp > > >