[project1dev] Re: Project1 - SVN Update 535

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 28 Dec 2009 10:50:40 -0800

hey chris, im gonna get sound and music support in next but i forget, what
was the next graphics task after fx files?

On Mon, Dec 28, 2009 at 10:48 AM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
>
> Message: The engine is converted to using .fx files instead of just plain
> shaders.   This is part of our process to get dynamic lights supported
> again, and bump mapping and other modern effects in, but the game shouldn't
> look any different after you get this update :P
>
> this has been finished for a while but it was running slowly.  i got some
> help from an internet forum and it's fast again wooo.
>
> <Files Changed>
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_DebugConsole.cpp
> U   AR_Editor.cpp
> U   AR_UI.cpp
> U   READMETODO.txt
> U   Scripts/Personal/Alan/lavamap.lua
> A   Scripts/Personal/Alan/lavamap_shader.fx
> D   Scripts/Personal/Alan/lavamap_shader.txt
> A   Scripts/Personal/Alan/lavamap_shaderlava.fx
> D   Scripts/Personal/Alan/lavamap_shaderlava.txt
> D   Scripts/Personal/Alan/lavamap_shadernotex.txt
> U   ShaderManager.cpp
> U   ShaderManager.h
> D   Shaders/Default.txt
> D   Shaders/Default2d.txt
> D   Shaders/Default2dNoTex.txt
> D   Shaders/DefaultNoTex.txt
> A   Shaders/default.fx
> U   UI.cpp
> U   UI.h
> U   UI_Game.cpp
> U   UI_MainMenu.cpp
>
>
>

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