I made a black box that but the window does not expand to meet it as I thought it would. What is the purpose of the black box? On Tue, Dec 15, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > also... it's going to be fun to get rotation working hehe... ): > > i had rotation working in AR then pulled it out cause it looked better to > have a diff image for each direction you looked instead of just rotating one > image. > > anyways... > > there is a .rotation member on images that you can set. > > however... the origin on an image is it's upper left corner which means it > rotates as if theres a screw on the upper left corner and spins around that. > > Also, it rotates around 0,0 (the upper left of the screen!) which really > sucks. > > the solution is to make a dummy sprite object, place it where you want the > image to go, then add the image as a child of that dummy sprite object and > put it's position at -width / 2, -height / 2 which makes the image's origin > go to the center of the image instead of the upper left corner. > > then, you set the .rotation member of the dummy sprite object and it will > spin the image inside on it's center and give you the rotation you want. > > it was a pain in the butt, but it was workin. > > hey uhh... the arrow in AR might use rotation actually > > check it out and see, if so you should be able to copy the code from there > On Tue, Dec 15, 2009 at 1:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> there's a way to set the width and height of images you've loaded so that >> they are bigger or smaller than the source art is. >> >> if you need to shrink down the puzzle peices to fit in the drawable area >> and have minimal UI there (ie YOU WON etc) that'd be the way to do it. >> >> I dont remember if the AR code does that or not ): >> >> but i think maybe you just say... >> >> blah.width = x; >> blah.height = y; >> >> to change the size >> On Tue, Dec 15, 2009 at 12:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> Oh awesome, yeah I wasn't too sure how to handle that yet. >>> >>> >>> On Tue, Dec 15, 2009 at 12:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hey also btw, the bottom part of the puzzle is cut off for me on both ie >>>> and firefox. >>>> >>>> also the text thats displayed is off the screen. >>>> >>>> if you check out the AR code, there is a screen width / screen height >>>> that is defined that tell you what the "drawable area" is. >>>> >>>> my recomendation is to draw a black box for the drawable area, like AR >>>> does, then make sure everything you draw is inside of there. >>>> >>>> AS lets you draw outside of the "drawable area" which makes things >>>> problematic >>>> On Tue, Dec 15, 2009 at 12:51 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: more flash puzzle updates >>>>> >>>>> TODO: >>>>> create a better way of showing the player they won (currently displays >>>>> "you win") >>>>> randomize the tiles >>>>> create a better way to show tiles are selected (currently they >>>>> disappear) >>>>> >>>>> >>>>> <Files Changed> >>>>> U Docs/Website/ActionScript/Kent/ImageLoadArray.as >>>>> U Docs/Website/ActionScript/Kent/ImageLoadArray.swf >>>>> >>>>> >>>>> >>>> >>> >> >