Woot @ finding the fix! On Sun, Nov 22, 2009 at 8:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > very cool (: > > ok so it turns out it ISNT a driver bug but it is something that diff > drivers do differently i guess > > the shader took in a color per vertex but in the program itself it wasnt > sending a color. > > On the video cards of everyone who it worked for, their video card / video > drivers set the color to white when i didnt give a color. > > On your video card, it seems like it just used some uninitialized value > (like if you use a variable before setting a value to it) so thats why > different times you ran it, it would give you different results. It just > depended on what was in your RAM before it started drawing hehe. > > so, it was a code bug :P > > On Sun, Nov 22, 2009 at 8:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >> FIXED IT! >> >> On Sun, Nov 22, 2009 at 8:05 PM, Apache User >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>> User:atrix256 >>> >>> Message: Hey Kent, does this fix everything for you? (lavamap and rest of >>> the game) >>> >>> <Files Changed> >>> U Scripts/Personal/Alan/lavamap_shader.txt >>> U Shaders/Default.txt >>> U Shaders/DefaultNoTex.txt >>> >>> >> > >