[project1dev] Re: Project1 - SVN Update 498

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 22 Nov 2009 21:01:33 -0800

Woot @ finding the fix!

On Sun, Nov 22, 2009 at 8:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> very cool (:
>
> ok so it turns out it ISNT a driver bug but it is something that diff
> drivers do differently i guess
>
> the shader took in a color per vertex but in the program itself it wasnt
> sending a color.
>
> On the video cards of everyone who it worked for, their video card / video
> drivers set the color to white when i didnt give a color.
>
> On your video card, it seems like it just used some uninitialized value
> (like if you use a variable before setting a value to it) so thats why
> different times you ran it, it would give you different results.  It just
> depended on what was in your RAM before it started drawing hehe.
>
> so, it was a code bug :P
>
> On Sun, Nov 22, 2009 at 8:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>> FIXED IT!
>>
>> On Sun, Nov 22, 2009 at 8:05 PM, Apache User
>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>> User:atrix256
>>>
>>> Message: Hey Kent, does this fix everything for you? (lavamap and rest of
>>> the game)
>>>
>>> <Files Changed>
>>> U   Scripts/Personal/Alan/lavamap_shader.txt
>>> U   Shaders/Default.txt
>>> U   Shaders/DefaultNoTex.txt
>>>
>>>
>>
>
>

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