[project1dev] Re: Project1 - SVN Update 492

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 22 Nov 2009 16:44:24 -0800

I'm really happy to see Kent cranking this out asap.  I think we're
going to need to make the real art for this a priority in the tasks
because this version will be impossible to player test and Kent is
going to need that.  What do you think Alan, priority 1?

On Sun, Nov 22, 2009 at 11:09 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Cool deal (:
>
> yeah, Eric you should check it out and see how close it is to what you had
> pictured.  Still some stuff left to do with it of course but feedback is
> good (:
>
> On Sun, Nov 22, 2009 at 11:02 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>> Yeah, plenty of room for improvement. I wanted to get the puzzle in the
>> game so I could start receiving feedback. I like your suggestions I will see
>> what I can do.
>>
>> I didn't really know where to put the UI art so I made my own folder for
>> it in the art section. You are welcome to move them around.
>>
>> I found the puzzle to be pretty much impossible as well. Sooner or later
>> we will have the real art in.
>>
>> I'll see what I can do about your suggestions. I think they are great
>> ideas
>>
>> On Sun, Nov 22, 2009 at 10:46 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>> eric might want to check it out to give feedback too but what might be
>>> nice would be centering the puzzle, putting instructions on the screen, and
>>> maybe a frame around the puzzle.
>>>
>>> hey btw what do you think about having the puzzle show you which peice is
>>> selected?  Either by putting a frame around a selected peice or by coloring
>>> it maybe?
>>>
>>> it really is neat though, it totally works and is a good minigame :P
>>>
>>> oh and when we have final art it would be neat if it rotated peices when
>>> it randomized them as well (so that right click has a purpose)
>>>
>>> On Sun, Nov 22, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> wrote:
>>>>
>>>> neato!
>>>>
>>>> i cant wait for the final art, it's really hard to solve the puzzle w/
>>>> this art in LOL
>>>>
>>>> i can get the middle part but the outsides all look the same
>>>>
>>>> On Sun, Nov 22, 2009 at 10:36 AM, Apache User
>>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: finished the puzzle and added it to the voidmap. To access the
>>>>> puzzle walk over to the wagon and use it.
>>>>>
>>>>> <Files Changed>
>>>>> A   Art/UI Images/
>>>>> A   Art/UI Images/Void Puzzle/
>>>>> A   Art/UI Images/Void Puzzle/Thumbs.db
>>>>> A   Art/UI Images/Void Puzzle/pbtex1.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex10.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex11.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex12.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex13.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex14.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex15.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex16.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex2.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex3.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex4.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex5.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex6.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex7.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex8.png
>>>>> A   Art/UI Images/Void Puzzle/pbtex9.png
>>>>> A   Art/UI Images/Void Puzzle/puzzlebox.png
>>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
>>>>> U   Scripts/Maps/TheVoid/TheVoid/voidmap_geometry.lua
>>>>> U   Scripts/Personal/Kent/crushtest.lua
>>>>>
>>>>>
>>>>
>>>
>>
>
>

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