did everything update fully Kent? i think the game does that when it can't find the map there On Mon, Nov 16, 2009 at 2:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > My game doesn't work. When you press new game the game loads a blank blue > map. > > On Mon, Nov 16, 2009 at 2:47 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> that entrance fits pretty well too, especially with what is planned >> for the inside of the temple.. you probably don't need to call it temp >> art Alan, just saying. :P >> >> On Mon, Nov 16, 2009 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> > the planks were done by eric, as well as the asteroids, i just made the >> > brick building thing that you enter (: >> > >> > On Mon, Nov 16, 2009 at 2:26 PM, eric <figarus@xxxxxxxxx> wrote: >> >> >> >> if you're referring to the bridges between mini asteroids, do you think >> >> the long one looks like a suspension b ridge? >> >> Sent via BlackBerry from T-Mobile >> >> >> >> -----Original Message----- >> >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> Date: Mon, 16 Nov 2009 14:07:34 >> >> To: <project1dev@xxxxxxxxxxxxx> >> >> Subject: [project1dev] Re: Project1 - SVN Update 482 >> >> >> >> This entrance looks pretty cool for temp art, hehe >> >> >> >> I love the planks in particular ;p >> >> >> >> On Sun, Nov 15, 2009 at 1:20 PM, Apache User >> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >> > User:atrix256 >> >> > >> >> > Message: Added a temple entrance to the void map (temp art!) >> >> > >> >> > made it so when you go into it, it takes you to the "First Floor" of >> >> > the >> >> > temple. Can someone confirm for me that the first floor is the right >> >> > place >> >> > to enter at? >> >> > >> >> > If you walk out the temple it will take you back to the voidmap too >> >> > (: >> >> > >> >> > <Files Changed> >> >> > A Art/Models/Maps/TheVoid/TheVoid/Ancient Mayan Blocks.jpg >> >> > A Art/Models/Maps/TheVoid/TheVoid/TempleEntrance.ms3d >> >> > U Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua >> >> > U Scripts/Maps/TheVoid/TheVoid/voidmap.lua >> >> > U Scripts/Maps/TheVoid/TheVoid/voidmap_geometry.lua >> >> > >> >> > >> >> > >> >> >> > >> > >> > >