[project1dev] Re: Project1 - SVN Update 482

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 16 Nov 2009 14:48:38 -0800

My game doesn't work. When you press new game the game loads a blank blue
map.

On Mon, Nov 16, 2009 at 2:47 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> that entrance fits pretty well too, especially with what is planned
> for the inside of the temple.. you probably don't need to call it temp
> art Alan, just saying. :P
>
> On Mon, Nov 16, 2009 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > the planks were done by eric, as well as the asteroids, i just made the
> > brick building thing that you enter (:
> >
> > On Mon, Nov 16, 2009 at 2:26 PM, eric <figarus@xxxxxxxxx> wrote:
> >>
> >> if you're referring to the bridges between mini asteroids, do you think
> >> the long one looks like a suspension b ridge?
> >> Sent via BlackBerry from T-Mobile
> >>
> >> -----Original Message-----
> >> From: Chris Riccobono <crysalim@xxxxxxxxx>
> >> Date: Mon, 16 Nov 2009 14:07:34
> >> To: <project1dev@xxxxxxxxxxxxx>
> >> Subject: [project1dev] Re: Project1 - SVN Update 482
> >>
> >> This entrance looks pretty cool for temp art, hehe
> >>
> >> I love the planks in particular ;p
> >>
> >> On Sun, Nov 15, 2009 at 1:20 PM, Apache User
> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >> > User:atrix256
> >> >
> >> > Message: Added a temple entrance to the void map (temp art!)
> >> >
> >> > made it so when you go into it, it takes you to the "First Floor" of
> the
> >> > temple.  Can someone confirm for me that the first floor is the right
> place
> >> > to enter at?
> >> >
> >> > If you walk out the temple it will take you back to the voidmap too (:
> >> >
> >> > <Files Changed>
> >> > A   Art/Models/Maps/TheVoid/TheVoid/Ancient Mayan Blocks.jpg
> >> > A   Art/Models/Maps/TheVoid/TheVoid/TempleEntrance.ms3d
> >> > U   Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua
> >> > U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
> >> > U   Scripts/Maps/TheVoid/TheVoid/voidmap_geometry.lua
> >> >
> >> >
> >> >
> >>
> >
> >
>
>

Other related posts: