[project1dev] Re: Project1 - SVN Update 482

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 16 Nov 2009 16:10:04 -0800

That loads but not correctly. The screen is solid black and nothing else
happens.

On Mon, Nov 16, 2009 at 3:04 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> if you type load maps/cavemap/cavemap.lua does that not work?
>
> On Mon, Nov 16, 2009 at 3:02 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > Debug log is normal. No errors. Map loader does not work. Typing load and
> > any map name does not work
> >
> > On Mon, Nov 16, 2009 at 2:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>
> >> interesting...
> >>
> >> anything in the debug log?
> >>
> >> can you load a map manually or pull up the editor?
> >>
> >> On Mon, Nov 16, 2009 at 2:48 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >>>
> >>> My game doesn't work. When you press new game the game loads a blank
> blue
> >>> map.
> >>>
> >>> On Mon, Nov 16, 2009 at 2:47 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >>> wrote:
> >>>>
> >>>> that entrance fits pretty well too, especially with what is planned
> >>>> for the inside of the temple.. you probably don't need to call it temp
> >>>> art Alan, just saying. :P
> >>>>
> >>>> On Mon, Nov 16, 2009 at 2:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >>>> wrote:
> >>>> > the planks were done by eric, as well as the asteroids, i just made
> >>>> > the
> >>>> > brick building thing that you enter (:
> >>>> >
> >>>> > On Mon, Nov 16, 2009 at 2:26 PM, eric <figarus@xxxxxxxxx> wrote:
> >>>> >>
> >>>> >> if you're referring to the bridges between mini asteroids, do you
> >>>> >> think
> >>>> >> the long one looks like a suspension b ridge?
> >>>> >> Sent via BlackBerry from T-Mobile
> >>>> >>
> >>>> >> -----Original Message-----
> >>>> >> From: Chris Riccobono <crysalim@xxxxxxxxx>
> >>>> >> Date: Mon, 16 Nov 2009 14:07:34
> >>>> >> To: <project1dev@xxxxxxxxxxxxx>
> >>>> >> Subject: [project1dev] Re: Project1 - SVN Update 482
> >>>> >>
> >>>> >> This entrance looks pretty cool for temp art, hehe
> >>>> >>
> >>>> >> I love the planks in particular ;p
> >>>> >>
> >>>> >> On Sun, Nov 15, 2009 at 1:20 PM, Apache User
> >>>> >> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >>>> >> > User:atrix256
> >>>> >> >
> >>>> >> > Message: Added a temple entrance to the void map (temp art!)
> >>>> >> >
> >>>> >> > made it so when you go into it, it takes you to the "First Floor"
> >>>> >> > of the
> >>>> >> > temple.  Can someone confirm for me that the first floor is the
> >>>> >> > right place
> >>>> >> > to enter at?
> >>>> >> >
> >>>> >> > If you walk out the temple it will take you back to the voidmap
> too
> >>>> >> > (:
> >>>> >> >
> >>>> >> > <Files Changed>
> >>>> >> > A   Art/Models/Maps/TheVoid/TheVoid/Ancient Mayan Blocks.jpg
> >>>> >> > A   Art/Models/Maps/TheVoid/TheVoid/TempleEntrance.ms3d
> >>>> >> > U   Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua
> >>>> >> > U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
> >>>> >> > U   Scripts/Maps/TheVoid/TheVoid/voidmap_geometry.lua
> >>>> >> >
> >>>> >> >
> >>>> >> >
> >>>> >>
> >>>> >
> >>>> >
> >>>>
> >>>
> >>
> >
> >
>
>

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