[project1dev] Re: Project1 - SVN Update 468

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 27 Oct 2009 09:06:03 -0700

darn ok

i'll put something in tonight.

3 options i see...

#1 - give you the ability to detect when the mouse is clicked in script at
any time as well as the ability to get the mouse cursor.  This would be more
work on your end but would give you more power in the long run

#2 - make it so you can set a "click function" for an image like a button.
Makes me wonder what the diff is between this and a button

#3 - make a button rotateable and moveable

do you have a preference? (:

On Tue, Oct 27, 2009 at 8:58 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Alan - I can't quite do what I want here. Maybe, I am logically doing it
> wrong. I have it set up so I have a 4x4 grid of images and when you click on
> them they would rotate. I think I also need the ability to click and move
> them somehow (maybe need a right click as well?). The problem I am having is
> that Images are not clickable OR if I used a 4x4 grid of buttons, they are
> not rotatable and movable.
>
>
> On Mon, Oct 26, 2009 at 7:54 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
> > wrote:
>
>> User:atrix256
>>
>> Message: Added new script functions Kent wanted: UI_MoveImage and
>> UI_RotateImage
>>
>> check out the lava map for an example of how to use em (or the script help
>> of course!)
>>
>> <Files Changed>
>> U   ARRelease.exe
>> U   AR_LuaFuncs.cpp
>> U   AR_UI.cpp
>> U   AR_UI.h
>> A   Docs/Script Help/UI_MoveImage.html
>> A   Docs/Script Help/UI_RotateImage.html
>> U   Docs/Script Help/toc.html
>> U   Scripts/Personal/Alan/lavamap.lua
>> U   TextureManager.cpp
>> U   TextureManager.h
>>
>>
>>
>

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