[project1dev] Project1 - SVN Update 460

  • From: dhapache@xxxxxxxxxxxxxxxxxxx (Apache User)
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 25 Oct 2009 00:28:37 -0700 (PDT)

User:atrix256

Message: fixed the unsmooth transitioning stuff (thought of a good way to fix 
it), smooth transitions are in all the way now woo!

The fix was to get rid of the non identity bone blends, make it so you define 
what bones a machine affects when setting up the machine, and adding a new anim 
node called "GetBonesFromMachine" which can be used to grab bones from other 
machines so if you want a machine to "do nothing" it can sample another machine 
and use those.

also in the console window, when text is too wide for the screen it chops it 
off instead of running over the second line and being really hard to read 
(sorry it took so long kent hehe)

<Files Changed>
U   ARRelease.exe
U   AR_LuaFuncs.cpp
U   AnimMachines.cpp
U   AnimMachines.h
U   AnimNodeTypes.cpp
U   AnimNodeTypes.h
D   Art/Models/Animation/Arms_DoNothing.ms3d
A   Docs/Script Help/AnimMachine_AddBone.html
U   Docs/Script Help/AnimMachine_Create.html
A   Docs/Script Help/AnimNode_Create_GetBonesFromMachine.html
U   Docs/Script Help/toc.html
U   LowLevel.cpp
U   LowLevel.h
U   Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_Animation.lua
U   Scripts/Personal/Alan/AnimTest_Animations.lua


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