User:atrix256 Message: fixed the unsmooth transitioning stuff (thought of a good way to fix it), smooth transitions are in all the way now woo! The fix was to get rid of the non identity bone blends, make it so you define what bones a machine affects when setting up the machine, and adding a new anim node called "GetBonesFromMachine" which can be used to grab bones from other machines so if you want a machine to "do nothing" it can sample another machine and use those. also in the console window, when text is too wide for the screen it chops it off instead of running over the second line and being really hard to read (sorry it took so long kent hehe) <Files Changed> U ARRelease.exe U AR_LuaFuncs.cpp U AnimMachines.cpp U AnimMachines.h U AnimNodeTypes.cpp U AnimNodeTypes.h D Art/Models/Animation/Arms_DoNothing.ms3d A Docs/Script Help/AnimMachine_AddBone.html U Docs/Script Help/AnimMachine_Create.html A Docs/Script Help/AnimNode_Create_GetBonesFromMachine.html U Docs/Script Help/toc.html U LowLevel.cpp U LowLevel.h U Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_Animation.lua U Scripts/Personal/Alan/AnimTest_Animations.lua