User:atrix256 Message: When an animation machine changes states it now blends from the old state to the new state over 0.2 seconds. It doesnt work very well for "nonidentity" bone blends but i am going to think about that problem for a bit and come back to it later. To see what i mean, in the anim test map, all the walking and idling states transition really smoothly, but when you do anything with waving it pops weird. <Files Changed> U ARRelease.exe U AR_AnimModels.cpp U AR_AnimModels.h U AR_DebugConsole.cpp U AR_DebugConsole.h U AnimMachines.cpp U AnimMachines.h U DynArray.h U LowLevel.cpp U LowLevel.h U READMETODO.txt U Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_Animation.lua