User:atrix256 Message: Animation upgrades woo! Theres a map that shows off some of the capabilities of the new animation system. You can get to it from the main map by goin to the rotating cave walker guy to the east, check it out (: I still have to make it blend when it changes states so it's a smooth transition, but otherwise it's pretty G2G. More features coming in the future as we need em for sure of course! <Files Changed> U ARRelease.exe U AR_AnimModels.cpp U AR_AnimModels.h U AR_LuaFuncs.cpp A AnimMachines.cpp A AnimMachines.h A AnimNodeTypes.cpp A AnimNodeTypes.h A Art/Models/Animation/Arms_DoNothing.ms3d A Art/Models/Animation/Arms_Wave.ms3d U Base.vcproj A Docs/Script Help/AnimMachine_Create.html A Docs/Script Help/AnimMachine_SetState.html A Docs/Script Help/AnimNode_Create_PlayAnim.html A Docs/Script Help/AnimState_Create.html D Docs/Script Help/Model_LoadAnimation.html D Docs/Script Help/Model_PlayAnimation.html D Docs/Script Help/Model_SetAnimSpeed.html D Docs/Script Help/Model_SetTime.html U Docs/Script Help/toc.html U LowLevel.cpp U LowLevel.h U Multithreading.cpp U READMETODO.txt A Scripts/Animation/ U Scripts/Enemies/cavemap/machine.lua U Scripts/Enemies/cavemap/miner.lua U Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent.lua A Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_Animation.lua U Scripts/Personal/Alan/AnimTest.lua A Scripts/Personal/Alan/AnimTest_Animations.lua U Scripts/Personal/Alan/alanmap.lua U Shaders/DefaultNoTexP.txt U Shaders/DefaultP.txt U UI_Game.cpp