[project1dev] Re: Project1 - SVN Update 436

  • From: Steven <supremeshadowkai@xxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 23 Sep 2009 19:46:08 -0700

Cool yeah. Honestly in terms of surround sound stuff I don't really know too much. So this will be a learning process for me too. XD



Alan Wolfe wrote:
Steve, I leave the design and implementation of the sound and music system up to you (: the only caveat is i'd like our game to have 3d positional sound effects (or at least we can try it out and see how it fits into our game) And if something seems cool to you, I just suggest profiling before deciding not to do it because it will be too slow (ie don't hold back until you profile! :P) Also if something is really cool but it IS really expensive (CPU or memory wise) to do, we can always save it for special situations, like we could have a simpler area graphically to allow for the sound to be more intricate if it makes sense (ie echoey cave sounds or something). (: On Wed, Sep 23, 2009 at 7:30 PM, Steven <supremeshadowkai@xxxxxxx <mailto:supremeshadowkai@xxxxxxx>> wrote:

    Well I would start out with a basic play function for level music.
     The way FMOD splits it up, is you have different audio function
    calls for music you want to stream as you go (like level
    background music), and then ones that get loaded directly into
    memory in full to play right away or even multiple times (like
    sound fx and whatnot).  What I could do is write functions to
    allow us to control playback a bit closer.  We could have volume
    oscillate, or have the music cut in and out (like a glitch), weird
    effects, and other stuff I have not even thought of.  We don't
    want to bog down the engine too much with on the fly audio
    processing, but maybe some simple stuff would be ok.  Most of all,
    this will be stuff that the creative team, kent, and alan will
    want to consider, because it will directly affect the
    psychological flow of the game.

    Also, we could have different playback functions for sound effects
    to control different aspects of them, and have them play differently.

    In any case, the first step is just the basic Sound_Play()
    function that alan talked about.  This is what I will start on.
     But once that is done, we can make more complicated ones.


    Kent Petersen wrote:

        What ideas do you have?

        On Tue, Sep 22, 2009 at 10:20 PM, Steven
        <supremeshadowkai@xxxxxxx <mailto:supremeshadowkai@xxxxxxx>
        <mailto:supremeshadowkai@xxxxxxx
        <mailto:supremeshadowkai@xxxxxxx>>> wrote:

           I might be able to put some work into that this weekend, or
        this
           week.  I'm going to try my best to set aside some time.  :)

           I'll want to talk to you guys regarding how you want to
        implement
           that.  We could have different kinds of plays depending on
        how you
           want the music file to play/interact with the level.. ;)

           Steven


           Alan Wolfe wrote:

               we need Steve to make a Music_Play() script function so
        we can
               start dropping music in levels (:

               On Tue, Sep 22, 2009 at 3:25 PM, Kent Petersen
               <kentkmp@xxxxxxxxx <mailto:kentkmp@xxxxxxxxx>
        <mailto:kentkmp@xxxxxxxxx <mailto:kentkmp@xxxxxxxxx>>
               <mailto:kentkmp@xxxxxxxxx <mailto:kentkmp@xxxxxxxxx>
        <mailto:kentkmp@xxxxxxxxx <mailto:kentkmp@xxxxxxxxx>>>> wrote:

                  Yay, potential music.


                  On Tue, Sep 22, 2009 at 2:37 PM, Apache User
                  <dhapache@xxxxxxxxxxxxxxxxxxx
        <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
               <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
        <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>
                  <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
        <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
               <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
        <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>>> wrote:

                      User:puggles

                      Message: trying various patches with some improv
        alan did.
                      pretty rough draft here so i'll be playing
        around with it a
                      lot more or if aynone else wants to do anything
        with it
               feel
                      free. same with any other files i submit. :D

                      <Files Changed>
                      A   Audio/Music/Underwater1_01 draft.mp3












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