[project1dev] Re: Project1 - SVN Update 43

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2009 18:05:21 -0700

Thanks! I don't mind throwing down the extra time when I have it.

Optimization is pretty crazy. Is that something you get better at always
including with practice or is it something that you do when you are done?

On Wed, Apr 22, 2009 at 5:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> err didnt mean for that to be global, but whatever... :P
>
> it'll be nice when we have enemies like this that have easily configured
> complex behavior so that people can place them in the world w/o having to go
> through all the scripting pain you are Kent (:
> On Wed, Apr 22, 2009 at 5:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Pretty awesome (:
>>
>> when you are done w/ this stuff we'll do an optomization pass too
>> Like for instance, square root is expensive to calculate and divides are
>> too (funny enough!) and since you only really need to calculate Length once,
>> it could just be done the first time Move is called, or done in AZtoBZ
>> (since its the 3rd and final point they are sending in... hopefully hehe).
>>
>> Nice work though (:
>>   On Wed, Apr 22, 2009 at 4:05 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: Uploading my progress so far. The newminer.lua uses movement.lua
>>> to travel to a single point defined by the map.
>>>
>>> currently still working on setting up a multi point patrol route
>>>
>>> <Files Changed>
>>> A   Scripts/Enemies/newminer.lua
>>> A   Scripts/movement.lua
>>>
>>>
>>>
>>
>

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