[project1dev] Re: Project1 - SVN Update 43

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Apr 2009 17:37:29 -0700

err didnt mean for that to be global, but whatever... :P

it'll be nice when we have enemies like this that have easily configured
complex behavior so that people can place them in the world w/o having to go
through all the scripting pain you are Kent (:
On Wed, Apr 22, 2009 at 5:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Pretty awesome (:
>
> when you are done w/ this stuff we'll do an optomization pass too
> Like for instance, square root is expensive to calculate and divides are
> too (funny enough!) and since you only really need to calculate Length once,
> it could just be done the first time Move is called, or done in AZtoBZ
> (since its the 3rd and final point they are sending in... hopefully hehe).
>
> Nice work though (:
>   On Wed, Apr 22, 2009 at 4:05 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:korgath
>>
>> Message: Uploading my progress so far. The newminer.lua uses movement.lua
>> to travel to a single point defined by the map.
>>
>> currently still working on setting up a multi point patrol route
>>
>> <Files Changed>
>> A   Scripts/Enemies/newminer.lua
>> A   Scripts/movement.lua
>>
>>
>>
>

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