::crickets:: hehe for what it's worth, during this crunch im learning lots about the animation system here and some cool optimizations we can do in our game animation takes up a huge chunk of time in our game in the cave at the moment october 9th is when we are supposed to stop crunching. On Fri, Aug 28, 2009 at 3:44 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:korgath > > Message: > > <Files Changed> > A Scripts/Enemies/FirstTemple/ > A Scripts/Enemies/FirstTemple/Arrow.lua > A Scripts/Enemies/FirstTemple/ArrowShooter.lua > A Scripts/Enemies/FirstTemple/FloorTrap.lua > A Scripts/Enemies/FirstTemple/PillarDrop.lua > A Scripts/Enemies/FirstTemple/PillarPush.lua > A Scripts/Enemies/FirstTemple/PillarPushDrop.lua > A Scripts/Enemies/FirstTemple/SwingLog.lua > A Scripts/Enemies/FirstTemple/TileTrapReal.lua > A Scripts/Enemies/FirstTemple/spikes.lua > A Scripts/Enemies/FirstTemple/templebeast.lua > A Scripts/Enemies/FirstTemple/tiletrap.lua > A Scripts/Enemies/FirstTemple/trapdoor.lua > D Scripts/Enemies/templebeast.lua > U Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua > U Scripts/Maps/TheVoid/FirstTemple/maze.lua > > >