[project1dev] Re: Project1 - SVN Update 426

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 28 Aug 2009 15:48:05 -0700

::crickets:: hehe

for what it's worth, during this crunch im learning lots about the animation
system here and some cool optimizations we can do in our game

animation takes up a huge chunk of time in our game in the cave at the
moment

october 9th is when we are supposed to stop crunching.
On Fri, Aug 28, 2009 at 3:44 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message:
>
> <Files Changed>
> A   Scripts/Enemies/FirstTemple/
> A   Scripts/Enemies/FirstTemple/Arrow.lua
> A   Scripts/Enemies/FirstTemple/ArrowShooter.lua
> A   Scripts/Enemies/FirstTemple/FloorTrap.lua
> A   Scripts/Enemies/FirstTemple/PillarDrop.lua
> A   Scripts/Enemies/FirstTemple/PillarPush.lua
> A   Scripts/Enemies/FirstTemple/PillarPushDrop.lua
> A   Scripts/Enemies/FirstTemple/SwingLog.lua
> A   Scripts/Enemies/FirstTemple/TileTrapReal.lua
> A   Scripts/Enemies/FirstTemple/spikes.lua
> A   Scripts/Enemies/FirstTemple/templebeast.lua
> A   Scripts/Enemies/FirstTemple/tiletrap.lua
> A   Scripts/Enemies/FirstTemple/trapdoor.lua
> D   Scripts/Enemies/templebeast.lua
> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua
> U   Scripts/Maps/TheVoid/FirstTemple/maze.lua
>
>
>

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