i wasn't waiting on it persay, it was just a feature we hadn't got to yet, very minor thing, and it leads to character creation stuff so not necessary now :) On Tue, Aug 4, 2009 at 4:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > hey eric if you are waiting for the thing where you can press the use > button at an object and it'll use it, we can put the "press E to use object" > type thing in for now > > We should have the functionality to make a book appear on screen with a > next and last page button to flip through the pages and things too. > > it's good to talk about this stuff, i had no idea you were waiting on > anything for that > On Tue, Aug 4, 2009 at 12:55 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> void is ready, fortune teller tent is ready-ish, but am waiting on the >> function to "read" the books, alex has most of the temple models ready but >> needs my help to figure out converting to milkshape which i'll probably head >> over there tomorrow or sometime this week. The strange man and the dialogue >> need character creator (although we do have a temp model we can throw in for >> him, alex made one from my drawings) - i'll check in with nick to see what >> else needs done art wise for the temple... we should be pretty much caught >> up though with the void and tent though, short of lighting (and i have some >> additions to the trees and stuff for that part too, but i consider that >> polishing and need to learn lighting first) >> >> >> On Tue, Aug 4, 2009 at 3:47 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> I'm not sure how in depth we can make it but they can use multiple >>> animations. Did you see Alan's animation test? >>> >>> We could start with just 2 animations and I will see if I can make the >>> model use both. >>> >>> If you are really concerned about the kitties falling off the side I >>> could put a wall up myself =P >>> >>> Remember to work on the void and temple as well. The sooner we get that >>> done the sooner we can work on something new >>> >>> >>> On Tue, Aug 4, 2009 at 12:42 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> hey kent, or alan i guess, is the animation code in to let me give >>>> multiple animations for kent to play w/ on the kittens? i was thinking, >>>> laying down, walking and sitting would add a lot of versatility. also kent >>>> i'll make a couple more models with different shades... and maybe a kitten >>>> room for them, should only take me an hour for everyhting >>>> >>>> >>>> On Tue, Aug 4, 2009 at 3:30 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> You terrible kitty killers! >>>>> >>>>> I have some cool ideas of things I would like to try and add to them >>>>> but work has been a bitch and is just burying me lately. >>>>> >>>>> Also, if anyone needs anything important scripted let me know. I'm >>>>> looking at you Rorac. >>>>> >>>>> Asdf, if you need anymore scripting help I can probably help. >>>>> Especially if Alan is busy. >>>>> >>>>> >>>>> On Tue, Aug 4, 2009 at 5:39 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> sadist! :) haha... hey i left the kittens up for like 24 hours on >>>>>> accident and when i got back, there were 2 kittens next to the player and >>>>>> the rest had wandered off into the void. >>>>>> >>>>>> >>>>>> On Tue, Aug 4, 2009 at 6:53 AM, Chris Riccobono >>>>>> <crysalim@xxxxxxxxx>wrote: >>>>>> >>>>>>> I just went through your kitties again, and they're really smooth >>>>>>> now. >>>>>>> It feels very natural just walking through them. It's fun to go to >>>>>>> a >>>>>>> ledge and lead one of them off it so they fall into infinity too :P >>>>>>> >>>>>>> On Sat, Aug 1, 2009 at 10:25 PM, Apache >>>>>>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>> > User:korgath >>>>>>> > >>>>>>> > Message: kitty upgrade. they now face the direction of the kitty >>>>>>> they are playing with. the kitty they are playing with may not play back >>>>>>> though. the play bounce is also lowered so it doesnt look as weird. >>>>>>> > >>>>>>> > <Files Changed> >>>>>>> > U Scripts/Enemies/kitty.lua >>>>>>> > U Scripts/Personal/Kent/kenttest.lua >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >