[project1dev] Re: Project1 - SVN Update 399

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 27 Jul 2009 23:23:27 -0700

sounds good. We are on the right track

On Mon, Jul 27, 2009 at 7:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hey i asked at work and found out that how our AI works is that each person
> can be in multiple states (kind of) at one time.
>
> how it works at work is we have multiple state machines on a person, and
> they are all running at once, so each of those state machines can be in a
> different state (thus the multiple states at a time).
>
> that might be more than we need, there's a pretty GUI interface to do the
> state based logic at work, but here you have to code it all manually in lua
> so it might not be worth the extra complexity ::shrug::
>
> whatever you think is best probably will work, but im a big fan of the
> state based logic, it works pretty well! (:
>
>
> On Mon, Jul 27, 2009 at 3:16 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Ok cool. I will continue doing things the way I have so far until a better
>> method comes along.
>>
>>
>> On Mon, Jul 27, 2009 at 2:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah interesting thought... hard to say what the best course of action is
>>> but what you are saying is as good an idea as i can think of... :P
>>>
>>>
>>> On Mon, Jul 27, 2009 at 2:17 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Wasn't bad. I had to switch up my way of thinking but once I was in the
>>>> groove it was easy. I see some potential complexity issues. Let's say with
>>>> the kitties I have now I want to have 2 states at once, one for wander one
>>>> for look at player. Let's say I wanted to look at the player while
>>>> wandering. What would be the best way to do that? I was thinking to just
>>>> have multiple states that the kitty could be in. Maybe one would be
>>>> MovementState and the other would be LookingState. Does that sound right?
>>>>
>>>>
>>>> On Mon, Jul 27, 2009 at 1:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> How do you feel about the state machine way of doing things?  Is it
>>>>> good or bad or just different?
>>>>>
>>>>> Was converting very difficult?
>>>>>   On Mon, Jul 27, 2009 at 1:08 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:korgath
>>>>>>
>>>>>> Message: finished converting the kitty to a simple state machine as
>>>>>> Alan recommended. removed kitties backing away when the player is close 
>>>>>> for
>>>>>> now.
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   Scripts/Enemies/kitty.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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