Ok cool. I will continue doing things the way I have so far until a better method comes along. On Mon, Jul 27, 2009 at 2:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah interesting thought... hard to say what the best course of action is > but what you are saying is as good an idea as i can think of... :P > > > On Mon, Jul 27, 2009 at 2:17 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Wasn't bad. I had to switch up my way of thinking but once I was in the >> groove it was easy. I see some potential complexity issues. Let's say with >> the kitties I have now I want to have 2 states at once, one for wander one >> for look at player. Let's say I wanted to look at the player while >> wandering. What would be the best way to do that? I was thinking to just >> have multiple states that the kitty could be in. Maybe one would be >> MovementState and the other would be LookingState. Does that sound right? >> >> >> On Mon, Jul 27, 2009 at 1:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> How do you feel about the state machine way of doing things? Is it good >>> or bad or just different? >>> >>> Was converting very difficult? >>> On Mon, Jul 27, 2009 at 1:08 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: finished converting the kitty to a simple state machine as Alan >>>> recommended. removed kitties backing away when the player is close for now. >>>> >>>> <Files Changed> >>>> U Scripts/Enemies/kitty.lua >>>> >>>> >>>> >>> >> >