[project1dev] Re: Project1 - SVN Update 399

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 27 Jul 2009 15:16:44 -0700

Ok cool. I will continue doing things the way I have so far until a better
method comes along.

On Mon, Jul 27, 2009 at 2:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah interesting thought... hard to say what the best course of action is
> but what you are saying is as good an idea as i can think of... :P
>
>
> On Mon, Jul 27, 2009 at 2:17 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Wasn't bad. I had to switch up my way of thinking but once I was in the
>> groove it was easy. I see some potential complexity issues. Let's say with
>> the kitties I have now I want to have 2 states at once, one for wander one
>> for look at player. Let's say I wanted to look at the player while
>> wandering. What would be the best way to do that? I was thinking to just
>> have multiple states that the kitty could be in. Maybe one would be
>> MovementState and the other would be LookingState. Does that sound right?
>>
>>
>> On Mon, Jul 27, 2009 at 1:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> How do you feel about the state machine way of doing things?  Is it good
>>> or bad or just different?
>>>
>>> Was converting very difficult?
>>>   On Mon, Jul 27, 2009 at 1:08 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: finished converting the kitty to a simple state machine as Alan
>>>> recommended. removed kitties backing away when the player is close for now.
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Enemies/kitty.lua
>>>>
>>>>
>>>>
>>>
>>
>

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