The wee kittens are so tiny!! That looks really neat (: hey kent, what were you talking about with them being unresponsive? I couldnt see what you meant On Thu, Jul 23, 2009 at 12:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ill check out whatever you have checked in when i get home (or whenever you > are ready) and make some suggestions if anything sticks out (: > > > On Thu, Jul 23, 2009 at 12:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Thanks Alan. I hope to impress you guys with my scripting. Let me know if >> you have any good ideas for them being unresponsive sometimes. Also, let me >> know if you have any good ideas for putting the kitties in an array. You may >> need to check out my code first. I'm still tossing around some ideas. >> >> Eric - Yeah, play around with it. I will update the kitties to be on a >> 1:1:1 ratio so you can adjust them until they look right to you >> >> >> On Thu, Jul 23, 2009 at 12:31 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> there's also a chance that i am wrong about the size and it was my bad - >>> but i am pretty sure i am right on the size, 1.5 units, so 5x that (what >>> they are currently via script) is like 7.5 units which is a little over 2 >>> feet tall - big kittens! - but given the overhead nature of the game and the >>> zoom level, 1.5 units is probably too small even if its correct scale to >>> real life. i will go ahead and make them bigger both now and when i do the >>> animations... I think we may have to do this often: make things so they LOOK >>> right, as opposed to actually being correct scale wise... >>> >>> 3d = smoke and mirrors (: >>> >>> thanks for the info kent, I can't wait to check it out! >>> >>> On Thu, Jul 23, 2009 at 3:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Neato Kent. You are getting some good exp dealing with this stuff. >>>> This is very much a real world problem having the AI position being a frame >>>> off of the true position of the mesh (aka model) >>>> great job, you are doin really well (: >>>> On Thu, Jul 23, 2009 at 12:22 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: kitty 2nd draft is in. the kitty can be found on kenttest (the >>>>> sign from the main map) kitty features are as follows >>>>> 1) kitties will run away when you get close - they purposely move >>>>> quickly so you can push the kitties toward each other >>>>> 2) kitties will always face the player >>>>> 3) kitties will bounce around when they stand next to each other >>>>> >>>>> Eric - The kitty model is not to scale >>>>> >>>>> Alan - I'm planning on making them work in an array so you can have >>>>> more than a couple kitties but the kitties seem unresponsive sometimes >>>>> when >>>>> it comes to bouncing around. I would like to get that ironed out before >>>>> playing around with arrays and making it more complicated. I'm betting my >>>>> problem has something to do with the kitties moving around while they are >>>>> sending their location so they are not in their true spot. Not sure >>>>> though. >>>>> >>>>> >>>>> >>>>> <Files Changed> >>>>> U Scripts/Enemies/kitty.lua >>>>> U Scripts/Personal/Kent/kenttest.lua >>>>> >>>>> >>>>> >>>> >>> >> >