[project1dev] Re: Project1 - SVN Update 394

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 23 Jul 2009 19:12:12 -0700

The wee kittens are so tiny!!

That looks really neat (:

hey kent, what were you talking about with them being unresponsive?  I
couldnt see what you meant

On Thu, Jul 23, 2009 at 12:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ill check out whatever you have checked in when i get home (or whenever you
> are ready) and make some suggestions if anything sticks out (:
>
>
> On Thu, Jul 23, 2009 at 12:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Thanks Alan. I hope to impress you guys with my scripting. Let me know if
>> you have any good ideas for them being unresponsive sometimes. Also, let me
>> know if you have any good ideas for putting the kitties in an array. You may
>> need to check out my code first. I'm still tossing around some ideas.
>>
>> Eric - Yeah, play around with it. I will update the kitties to be on a
>> 1:1:1 ratio so you can adjust them until they look right to you
>>
>>
>> On Thu, Jul 23, 2009 at 12:31 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> there's also a chance that i am wrong about the size and it was my bad -
>>> but i am pretty sure i am right on the size, 1.5 units, so 5x that (what
>>> they are currently via script) is like 7.5 units which is a little over 2
>>> feet tall - big kittens! - but given the overhead nature of the game and the
>>> zoom level, 1.5 units is probably too small even if its correct scale to
>>> real life.  i will go ahead and make them bigger both now and when i do the
>>> animations... I think we may have to do this often: make things so they LOOK
>>> right, as opposed to actually being correct scale wise...
>>>
>>> 3d = smoke and mirrors (:
>>>
>>> thanks for the info kent, I can't wait to check it out!
>>>
>>> On Thu, Jul 23, 2009 at 3:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Neato Kent.  You are getting some good exp dealing with this stuff.
>>>> This is very much a real world problem having the AI position being a frame
>>>> off of the true position of the mesh (aka model)
>>>> great job, you are doin really well (:
>>>>   On Thu, Jul 23, 2009 at 12:22 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: kitty 2nd draft is in. the kitty can be found on kenttest (the
>>>>> sign from the main map) kitty features are as follows
>>>>> 1) kitties will run away when you get close - they purposely move
>>>>> quickly so you can push the kitties toward each other
>>>>> 2) kitties will always face the player
>>>>> 3) kitties will bounce around when they stand next to each other
>>>>>
>>>>> Eric - The kitty model is not to scale
>>>>>
>>>>> Alan - I'm planning on making them work in an array so you can have
>>>>> more than a couple kitties but the kitties seem unresponsive sometimes 
>>>>> when
>>>>> it comes to bouncing around. I would like to get that ironed out before
>>>>> playing around with arrays and making it more complicated. I'm betting my
>>>>> problem has something to do with the kitties moving around while they are
>>>>> sending their location so they are not in their true spot. Not sure 
>>>>> though.
>>>>>
>>>>>
>>>>>
>>>>> <Files Changed>
>>>>> U   Scripts/Enemies/kitty.lua
>>>>> U   Scripts/Personal/Kent/kenttest.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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