ill check out whatever you have checked in when i get home (or whenever you are ready) and make some suggestions if anything sticks out (: On Thu, Jul 23, 2009 at 12:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Thanks Alan. I hope to impress you guys with my scripting. Let me know if > you have any good ideas for them being unresponsive sometimes. Also, let me > know if you have any good ideas for putting the kitties in an array. You may > need to check out my code first. I'm still tossing around some ideas. > > Eric - Yeah, play around with it. I will update the kitties to be on a > 1:1:1 ratio so you can adjust them until they look right to you > > > On Thu, Jul 23, 2009 at 12:31 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> there's also a chance that i am wrong about the size and it was my bad - >> but i am pretty sure i am right on the size, 1.5 units, so 5x that (what >> they are currently via script) is like 7.5 units which is a little over 2 >> feet tall - big kittens! - but given the overhead nature of the game and the >> zoom level, 1.5 units is probably too small even if its correct scale to >> real life. i will go ahead and make them bigger both now and when i do the >> animations... I think we may have to do this often: make things so they LOOK >> right, as opposed to actually being correct scale wise... >> >> 3d = smoke and mirrors (: >> >> thanks for the info kent, I can't wait to check it out! >> >> On Thu, Jul 23, 2009 at 3:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Neato Kent. You are getting some good exp dealing with this stuff. This >>> is very much a real world problem having the AI position being a frame off >>> of the true position of the mesh (aka model) >>> great job, you are doin really well (: >>> On Thu, Jul 23, 2009 at 12:22 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: kitty 2nd draft is in. the kitty can be found on kenttest (the >>>> sign from the main map) kitty features are as follows >>>> 1) kitties will run away when you get close - they purposely move >>>> quickly so you can push the kitties toward each other >>>> 2) kitties will always face the player >>>> 3) kitties will bounce around when they stand next to each other >>>> >>>> Eric - The kitty model is not to scale >>>> >>>> Alan - I'm planning on making them work in an array so you can have more >>>> than a couple kitties but the kitties seem unresponsive sometimes when it >>>> comes to bouncing around. I would like to get that ironed out before >>>> playing >>>> around with arrays and making it more complicated. I'm betting my problem >>>> has something to do with the kitties moving around while they are sending >>>> their location so they are not in their true spot. Not sure though. >>>> >>>> >>>> >>>> <Files Changed> >>>> U Scripts/Enemies/kitty.lua >>>> U Scripts/Personal/Kent/kenttest.lua >>>> >>>> >>>> >>> >> >