[project1dev] Re: Project1 - SVN Update 394

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 23 Jul 2009 12:40:45 -0700

ill check out whatever you have checked in when i get home (or whenever you
are ready) and make some suggestions if anything sticks out (:

On Thu, Jul 23, 2009 at 12:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks Alan. I hope to impress you guys with my scripting. Let me know if
> you have any good ideas for them being unresponsive sometimes. Also, let me
> know if you have any good ideas for putting the kitties in an array. You may
> need to check out my code first. I'm still tossing around some ideas.
>
> Eric - Yeah, play around with it. I will update the kitties to be on a
> 1:1:1 ratio so you can adjust them until they look right to you
>
>
> On Thu, Jul 23, 2009 at 12:31 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> there's also a chance that i am wrong about the size and it was my bad -
>> but i am pretty sure i am right on the size, 1.5 units, so 5x that (what
>> they are currently via script) is like 7.5 units which is a little over 2
>> feet tall - big kittens! - but given the overhead nature of the game and the
>> zoom level, 1.5 units is probably too small even if its correct scale to
>> real life.  i will go ahead and make them bigger both now and when i do the
>> animations... I think we may have to do this often: make things so they LOOK
>> right, as opposed to actually being correct scale wise...
>>
>> 3d = smoke and mirrors (:
>>
>> thanks for the info kent, I can't wait to check it out!
>>
>> On Thu, Jul 23, 2009 at 3:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Neato Kent.  You are getting some good exp dealing with this stuff.  This
>>> is very much a real world problem having the AI position being a frame off
>>> of the true position of the mesh (aka model)
>>> great job, you are doin really well (:
>>>   On Thu, Jul 23, 2009 at 12:22 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: kitty 2nd draft is in. the kitty can be found on kenttest (the
>>>> sign from the main map) kitty features are as follows
>>>> 1) kitties will run away when you get close - they purposely move
>>>> quickly so you can push the kitties toward each other
>>>> 2) kitties will always face the player
>>>> 3) kitties will bounce around when they stand next to each other
>>>>
>>>> Eric - The kitty model is not to scale
>>>>
>>>> Alan - I'm planning on making them work in an array so you can have more
>>>> than a couple kitties but the kitties seem unresponsive sometimes when it
>>>> comes to bouncing around. I would like to get that ironed out before 
>>>> playing
>>>> around with arrays and making it more complicated. I'm betting my problem
>>>> has something to do with the kitties moving around while they are sending
>>>> their location so they are not in their true spot. Not sure though.
>>>>
>>>>
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Enemies/kitty.lua
>>>> U   Scripts/Personal/Kent/kenttest.lua
>>>>
>>>>
>>>>
>>>
>>
>

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