[project1dev] Re: Project1 - SVN Update 394

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 23 Jul 2009 12:24:59 -0700

Neato Kent.  You are getting some good exp dealing with this stuff.  This is
very much a real world problem having the AI position being a frame off of
the true position of the mesh (aka model)
great job, you are doin really well (:
On Thu, Jul 23, 2009 at 12:22 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:korgath
>
> Message: kitty 2nd draft is in. the kitty can be found on kenttest (the
> sign from the main map) kitty features are as follows
> 1) kitties will run away when you get close - they purposely move quickly
> so you can push the kitties toward each other
> 2) kitties will always face the player
> 3) kitties will bounce around when they stand next to each other
>
> Eric - The kitty model is not to scale
>
> Alan - I'm planning on making them work in an array so you can have more
> than a couple kitties but the kitties seem unresponsive sometimes when it
> comes to bouncing around. I would like to get that ironed out before playing
> around with arrays and making it more complicated. I'm betting my problem
> has something to do with the kitties moving around while they are sending
> their location so they are not in their true spot. Not sure though.
>
>
>
> <Files Changed>
> U   Scripts/Enemies/kitty.lua
> U   Scripts/Personal/Kent/kenttest.lua
>
>
>

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