Neato Kent. You are getting some good exp dealing with this stuff. This is very much a real world problem having the AI position being a frame off of the true position of the mesh (aka model) great job, you are doin really well (: On Thu, Jul 23, 2009 at 12:22 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:korgath > > Message: kitty 2nd draft is in. the kitty can be found on kenttest (the > sign from the main map) kitty features are as follows > 1) kitties will run away when you get close - they purposely move quickly > so you can push the kitties toward each other > 2) kitties will always face the player > 3) kitties will bounce around when they stand next to each other > > Eric - The kitty model is not to scale > > Alan - I'm planning on making them work in an array so you can have more > than a couple kitties but the kitties seem unresponsive sometimes when it > comes to bouncing around. I would like to get that ironed out before playing > around with arrays and making it more complicated. I'm betting my problem > has something to do with the kitties moving around while they are sending > their location so they are not in their true spot. Not sure though. > > > > <Files Changed> > U Scripts/Enemies/kitty.lua > U Scripts/Personal/Kent/kenttest.lua > > >