[project1dev] Re: Project1 - SVN Update 387

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 13:26:13 -0700

and the reason it needs to be offset is all points are rotated around the
origin, so if one edge is in contact with the origin, that edge will act
like a hinge when you rotate, which is what we need for the opening trap
doors (:

On Tue, Jul 21, 2009 at 1:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah, you have to make it offset like how i offset the one i checked in
> last night
>
> check it out that one i checked in for reference if you want to set it up
> for kent (:
>
> If so, that's really nice of you.
>   On Tue, Jul 21, 2009 at 1:17 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> Alan, all I have to do is offset the center of the model, is this correct?
>>
>>
>>
>> On Tue, Jul 21, 2009 at 3:17 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> My company is named Endevco. It is located in San Juan Capistrano,
>>> California. My job title is "Desktop Support"
>>>
>>>
>>> On Tue, Jul 21, 2009 at 1:13 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> where do you work, kent?
>>>>
>>>>
>>>> On Tue, Jul 21, 2009 at 4:12 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> I'll check it out.
>>>>>
>>>>>
>>>>> On Tue, Jul 21, 2009 at 3:02 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> oh ok
>>>>>>
>>>>>> milkshape has a 30 day trial if you feel like grabbin it, not sure if
>>>>>> that would be pushing it at work for you though ROFL (:
>>>>>>   On Tue, Jul 21, 2009 at 12:59 PM, Kent Petersen 
>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I don't have milkshape at work =(
>>>>>>>
>>>>>>> I may try to do it before you when I have some spare time at home. I
>>>>>>> figure it's probably good for me to be able to do the basics.
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Jul 21, 2009 at 12:55 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> hey if you want to you can open it up in milkshape to see what io
>>>>>>>> did and convert the other one yourself.
>>>>>>>>
>>>>>>>> If you dont want to or whatever no problem, i'll convert the right
>>>>>>>> one when i get home but just fyi in case you don't want to wait :P
>>>>>>>>
>>>>>>>>   On Tue, Jul 21, 2009 at 12:31 PM, Alan Wolfe <
>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> ok, i'll convert when i get home
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Jul 21, 2009 at 11:59 AM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Hey dude, wrong size.
>>>>>>>>>>
>>>>>>>>>> maps/thevoid/firsttemple/floor_trap_25x60x4.ms3d
>>>>>>>>>>
>>>>>>>>>> is the one that I need converted
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Tue, Jul 21, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Awesome thanks
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Jul 20, 2009 at 8:22 PM, Apache User <
>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> User:atrix256
>>>>>>>>>>>>
>>>>>>>>>>>> Message: Hey Kent, this tile is set up so that when you rotate
>>>>>>>>>>>> it, it swings on a hinge (i think rotate it on the Z, if that 
>>>>>>>>>>>> doesnt work,
>>>>>>>>>>>> rotate it on the Y)
>>>>>>>>>>>>
>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>> A
>>>>>>>>>>>> Art/Models/Maps/TheVoid/FirstTemple/Tile_Trap_Swing_15x15x1.ms3d
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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