[project1dev] Re: Project1 - SVN Update 372

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 10:56:55 -0500

Yea, I know. Simple geometry = lol easy fix I just wanted to be dramatic.

Hey, what about changing the way the player looks at the world?

    //We are looking towards the origin
    lookat_vector=D3DXVECTOR3( 0.0f, 0.0f, 0.0f );

Is that just the point of origin from where the player looks, or where
they're looking at?
Also, would that be a distance or a way of looking?  If not distance then
does being -0.0 or *-1.0 essentially 'flip' the world on that axis?


On Fri, Jul 17, 2009 at 10:54 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hey nick if you open up your geometry file and all the Model_SetPosition
> functions, if you multiply the X number by -1 and in Model_SetRotation, add
> 180 degrees to the y axis rotation for each object, i think that should put
> you pretty well off for conversion for all the temple stuff.
>
> sorry man :/
>
>
> On Fri, Jul 17, 2009 at 8:50 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Noooooooooo!
>>
>>
>>
>>
>> On Fri, Jul 17, 2009 at 10:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> hehe
>>>
>>> i just hate checking in something that "breaks everything" so i was
>>> trying to think of how to convert but growl i dunno if there is a good way
>>> :P
>>>
>>>
>>> On Fri, Jul 17, 2009 at 8:44 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> up is down, down is up, dogs and cats are living together in peace, the
>>>> world has turned upside down!  the end is nighhhhhhh
>>>>
>>>>
>>>> On Fri, Jul 17, 2009 at 11:41 AM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Fixes the problem with things having their left and right
>>>>> backwards, but also flips everything like a mirror so left is right and
>>>>> right is left.
>>>>>
>>>>> <Files Changed>
>>>>> U   ARRelease.exe
>>>>> U   AR_AnimModels.cpp
>>>>> U   AR_Camera.cpp
>>>>> U   Camera.cpp
>>>>> U   READMETODO.txt
>>>>> U   TextureManager.cpp
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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