[project1dev] Re: Project1 - SVN Update 372

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Jul 2009 12:31:53 -0400

i sold it after i hacked it and realized, even hacked, there was nothing i
wanted to play on it

On Fri, Jul 17, 2009 at 12:28 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> that means you have the big one, then?  I almost can't imagine using
> that.. altho first gen ds seems really dated in comparison too
>
> On Fri, Jul 17, 2009 at 9:24 AM, eric drewes<figarus@xxxxxxxxx> wrote:
> > i remember when PSP came out i decided i wanted one so i sold my DS and
> went
> > out at midnight hoping to snag one - we went early to get a place in line
> > and everything.
> >
> > of course, misty and i were the only ones there except for some oldish
> fat
> > dude with a beard and his 90 year old grandmother.  The sign said "one
> per
> > customer" - and the bearded dude gave the grandma money to buy one as
> well
> > (she was obviously senile) - which obviously, the comedy is that THERE
> WAS
> > NO ONE ELSE THERE.
> >
> > i think he was planning on selling hte 2nd one for profit on ebay...
> oops.
> >
> > On Fri, Jul 17, 2009 at 12:20 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> What he says about variables is funny, maybe that's why there's no psp
> >> games :P
> >>
> >> On Fri, Jul 17, 2009 at 9:04 AM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
> wrote:
> >> > the eye vector is where the eye is, the lookat vector is where the eye
> >> > is
> >> > looking, and the up vector says which direction is up.
> >> >
> >> > it uses that to build a left handed view matrix
> >> >
> >> > then the other place that matters is in ResetAll where it has
> >> > D3DXMatrixPerspectiveFovRH
> >> >
> >> > that sets up the perspective projection so that things that are
> farther
> >> > away
> >> > get smaller.
> >> >
> >> > this tutorial looks kinda good for talkin about this stuff if you are
> >> > interested in learnin about it
> >> >
> >> > http://www.ghoti.nl/PSPtutorial4.php
> >> >
> >> > it's for the PSP but this stuff is universal to all 3d stuffs (:
> >> >
> >> > On Fri, Jul 17, 2009 at 8:56 AM, Nick Klotz <roracsenshi@xxxxxxxxx>
> >> > wrote:
> >> >>
> >> >> Yea, I know. Simple geometry = lol easy fix I just wanted to be
> >> >> dramatic.
> >> >>
> >> >> Hey, what about changing the way the player looks at the world?
> >> >>
> >> >>     //We are looking towards the origin
> >> >>     lookat_vector=D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
> >> >>
> >> >> Is that just the point of origin from where the player looks, or
> where
> >> >> they're looking at?
> >> >> Also, would that be a distance or a way of looking?  If not distance
> >> >> then
> >> >> does being -0.0 or *-1.0 essentially 'flip' the world on that axis?
> >> >>
> >> >>
> >> >> On Fri, Jul 17, 2009 at 10:54 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> >> >> wrote:
> >> >>>
> >> >>> hey nick if you open up your geometry file and all the
> >> >>> Model_SetPosition
> >> >>> functions, if you multiply the X number by -1 and in
> >> >>> Model_SetRotation, add
> >> >>> 180 degrees to the y axis rotation for each object, i think that
> >> >>> should put
> >> >>> you pretty well off for conversion for all the temple stuff.
> >> >>>
> >> >>> sorry man :/
> >> >>>
> >> >>> On Fri, Jul 17, 2009 at 8:50 AM, Nick Klotz <roracsenshi@xxxxxxxxx>
> >> >>> wrote:
> >> >>>>
> >> >>>> Noooooooooo!
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>> On Fri, Jul 17, 2009 at 10:49 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx
> >
> >> >>>> wrote:
> >> >>>>>
> >> >>>>> hehe
> >> >>>>>
> >> >>>>> i just hate checking in something that "breaks everything" so i
> was
> >> >>>>> trying to think of how to convert but growl i dunno if there is a
> >> >>>>> good way
> >> >>>>> :P
> >> >>>>>
> >> >>>>> On Fri, Jul 17, 2009 at 8:44 AM, eric drewes <figarus@xxxxxxxxx>
> >> >>>>> wrote:
> >> >>>>>>
> >> >>>>>> up is down, down is up, dogs and cats are living together in
> peace,
> >> >>>>>> the world has turned upside down!  the end is nighhhhhhh
> >> >>>>>>
> >> >>>>>> On Fri, Jul 17, 2009 at 11:41 AM, Apache User
> >> >>>>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >> >>>>>>>
> >> >>>>>>> User:atrix256
> >> >>>>>>>
> >> >>>>>>> Message: Fixes the problem with things having their left and
> right
> >> >>>>>>> backwards, but also flips everything like a mirror so left is
> >> >>>>>>> right and
> >> >>>>>>> right is left.
> >> >>>>>>>
> >> >>>>>>> <Files Changed>
> >> >>>>>>> U   ARRelease.exe
> >> >>>>>>> U   AR_AnimModels.cpp
> >> >>>>>>> U   AR_Camera.cpp
> >> >>>>>>> U   Camera.cpp
> >> >>>>>>> U   READMETODO.txt
> >> >>>>>>> U   TextureManager.cpp
> >> >>>>>>>
> >> >>>>>>>
> >> >>>>>>
> >> >>>>>
> >> >>>>
> >> >>>
> >> >>
> >> >
> >> >
> >>
> >
> >
>
>

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