[project1dev] Re: Project1 - SVN Update 371

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 16 Jul 2009 22:24:34 -0700

yeah no problem!

On Thu, Jul 16, 2009 at 10:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Didn't know that thanks for the tip.
>
>
> On Fri, Jul 17, 2009 at 12:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> in the lower left it tells you the zoom level if you want accurate
>> numbers.
>>
>>
>> On Thu, Jul 16, 2009 at 10:14 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> I was playing with the camera zoom earlier as the player, I think the
>>> best zoom for this area is "two clicks" in.  I mean, scroll the mouse wheel
>>> to zoom in twice.
>>>
>>>
>>>
>>> On Thu, Jul 16, 2009 at 10:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> hey it looks neat!
>>>>
>>>> btw we can lock the camera to be able to only zoom between a specific
>>>> range when the maze is more fleshed out if you want to.
>>>>
>>>> that way the player can't zoom out a ton and cheat
>>>>
>>>> thought i'd mention it in case it was useful (:
>>>>
>>>>
>>>> On Thu, Jul 16, 2009 at 8:27 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:rorac
>>>>>
>>>>> Message: Added a sizeable amount to the maze area.
>>>>>
>>>>> <Files Changed>
>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: