yeah no problem! On Thu, Jul 16, 2009 at 10:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Didn't know that thanks for the tip. > > > On Fri, Jul 17, 2009 at 12:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> in the lower left it tells you the zoom level if you want accurate >> numbers. >> >> >> On Thu, Jul 16, 2009 at 10:14 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> I was playing with the camera zoom earlier as the player, I think the >>> best zoom for this area is "two clicks" in. I mean, scroll the mouse wheel >>> to zoom in twice. >>> >>> >>> >>> On Thu, Jul 16, 2009 at 10:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hey it looks neat! >>>> >>>> btw we can lock the camera to be able to only zoom between a specific >>>> range when the maze is more fleshed out if you want to. >>>> >>>> that way the player can't zoom out a ton and cheat >>>> >>>> thought i'd mention it in case it was useful (: >>>> >>>> >>>> On Thu, Jul 16, 2009 at 8:27 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:rorac >>>>> >>>>> Message: Added a sizeable amount to the maze area. >>>>> >>>>> <Files Changed> >>>>> U Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua >>>>> >>>>> >>>>> >>>> >>> >> >