Here's my log in the pic. Also, I seem to get a weird bug where lines loop into each other in the console... does everyone get that? On Mon, Jul 13, 2009 at 10:10 PM, Kent Petersen<kentkmp@xxxxxxxxx> wrote: > Did you check the DebugLog? It has an error. > > I would suggest moving the fog model from the geometry to the regular script > file. I personally don't leave things that have to do with scripting in the > geometry file. It's easier to keep organized when you keep the scripting > stuff alll in the same file > > On Mon, Jul 13, 2009 at 9:16 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> If any of you guys want to help me test this, please do this: >> >> Load it up by doing load personal/chrisr/fogpush >> >> Then without moving, take note on whether you see the model of fog >> slightly to the upper right of the player. If you do see it on map >> load that is good. If you don't, that's part of the prob I am having >> trouble fixing, and please let me know which happens. >> >> Either way, walk around it slightly and it should move around oddly to >> the upper right the more you move. I need a better way of using math >> to tell when the player is close to the model for it to activate, but >> I didn't have any good ideas, maybe you can help me there Kent? >> >> On Mon, Jul 13, 2009 at 9:11 PM, Apache >> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> > User:crysalim >> > >> > Message: First attempt at proof of concept for moving fog - current >> > issues are having it disappear and flicker, and needing a better way for >> > the >> > game to detect when the player is in close range (it's very sloppy with it >> > currently) >> > >> > <Files Changed> >> > A Art/Models/Personal/ChrisR/ >> > A Art/Models/Personal/ChrisR/foggy.ms3d >> > A Art/Models/Personal/ChrisR/foggy.png >> > A Art/Models/Personal/ChrisR/space.bmp >> > A Art/Models/Personal/ChrisR/space.ms3d >> > A Scripts/Personal/ChrisR/ >> > A Scripts/Personal/ChrisR/fogpush.lua >> > A Scripts/Personal/ChrisR/fogpush_geometry.lua >> > >> > >> > >> > >
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