If any of you guys want to help me test this, please do this: Load it up by doing load personal/chrisr/fogpush Then without moving, take note on whether you see the model of fog slightly to the upper right of the player. If you do see it on map load that is good. If you don't, that's part of the prob I am having trouble fixing, and please let me know which happens. Either way, walk around it slightly and it should move around oddly to the upper right the more you move. I need a better way of using math to tell when the player is close to the model for it to activate, but I didn't have any good ideas, maybe you can help me there Kent? On Mon, Jul 13, 2009 at 9:11 PM, Apache User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > User:crysalim > > Message: First attempt at proof of concept for moving fog - current issues > are having it disappear and flicker, and needing a better way for the game to > detect when the player is in close range (it's very sloppy with it currently) > > <Files Changed> > A Art/Models/Personal/ChrisR/ > A Art/Models/Personal/ChrisR/foggy.ms3d > A Art/Models/Personal/ChrisR/foggy.png > A Art/Models/Personal/ChrisR/space.bmp > A Art/Models/Personal/ChrisR/space.ms3d > A Scripts/Personal/ChrisR/ > A Scripts/Personal/ChrisR/fogpush.lua > A Scripts/Personal/ChrisR/fogpush_geometry.lua > > >