[project1dev] Re: Project1 - SVN Update 346

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 12 Jul 2009 11:13:22 -0700

if collision issues with the brick wall, i noticed that too
pre-organization.  It's on my list to check out ::sigh:: :P

thanks for checking it out Chris, thats a big help

On Sun, Jul 12, 2009 at 5:54 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> All the art and textures seem to be ok.  The cave, void, and temple
> look like they're all what they were originally, and the test maps
> look alright too (although I'm not sure what the test maps are
> supposed to look like)
>
> The voidmap has collision issues again, even though a reorganization
> shouldn't have done anything to it.  Maybe we didn't catch them all
> last time, I don't know.  I don't think we need to worry about it
> until the final art is ready for it anyways.
>
> On Sat, Jul 11, 2009 at 8:55 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> > oh and i tested a bunch but let me know if there's any new bugs from this
> > (missing art, missing textures are probly the most likely) and i'll fix
> em.
> >
> >
> > On Sat, Jul 11, 2009 at 8:54 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx>
> > wrote:
> >>
> >> User:atrix256
> >>
> >> Message: The last of the art re-org. All done phew!
> >>
> >> There's still a few things that could be better organized but it's good
> >> enough for now.
> >>
> >> Next time you update it'll re-download all the art, it isnt smart enough
> >> to realize it just moved around.  Sorry about that.
> >>
> >> in the /Art/Models/ folder there is a "Personal" folder where you can
> >> create a personal folder to store art that isn't yet complete or is just
> for
> >> testing etc.
> >>
> >> In /Art/Models/ there is also a "Common" folder where re-useable objects
> >> go.
> >>
> >> That should make building easier in the future when we have a library of
> >> pre-built objects so a builder can just say "hey i need to put some kind
> of
> >> lantern or something on this table", they can look at the folder
> >> Art\Models\Common\LightSources\ and find something that matches what
> they
> >> are looking for (instead of having to ask an artist to make somethin
> new, or
> >> having to look through old maps to find something that fits).
> >>
> >> This should be a good move and should help us avoid a lot of problems we
> >> will never see! (:
> >>
> >> <Files Changed>
> >> D   Art/Models/AlanMap/
> >> A   Art/Models/Maps/TheVoid/FirstTemple/
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Block_10x20x10.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/FakeWall.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_120x30x5.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_240x30x5.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_25x25x5.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_25x5x50.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_300x100x5.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_360x60x5.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_Trap_30x495x1.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Tile_Diamond_15x15x1.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Tile_Trap_15x15x1.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x100x50.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x50x220.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x50x255.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x50x360.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x50x390.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x50x540.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x50x560.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_10x50x600.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_200x50x10.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_210x60x5.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_50x50x10.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_50x60x25.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_60x60x5.ms3d
> >> A   Art/Models/Maps/TheVoid/FirstTemple/tile.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/BookShelf.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/BookShelf_UV.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/Candle1_UV.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/Candle2_UV.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/Candle3_UV.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/Candles.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/Chair.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/ChairCloth_UV.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/ChairMetal_UV.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/ChineseLantern.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/ChineseLantern_UV.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/halo.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/halo.png
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/rug.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/rug.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/sword.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/swordcolor.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/table.ms3d
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/tent.jpg
> >> A   Art/Models/Maps/TheVoid/FortuneTellerTent/tiedie-1a.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/
> >> A   Art/Models/Maps/TheVoid/TheVoid/Flag_UV.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/Fortune Teller Sign.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/Fortune Teller Sign_UV.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/Metal Pole_UV.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/Ribbon Nebula.png
> >> A   Art/Models/Maps/TheVoid/TheVoid/Stick_UV.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/Superstar.png
> >> A   Art/Models/Maps/TheVoid/TheVoid/Tent Texure_UV.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/Tent Top_UV.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/asteroid.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/asteroid_dirt.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/asteroid_tent.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/brick.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/brickpath.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/brickpath2.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/brickwall.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/cement.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/forestnebula.png
> >> A   Art/Models/Maps/TheVoid/TheVoid/gate.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/gatewall.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/inviswall.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/lowpolypuff.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/plank.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/plank.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/puffball.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/shroom.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/space.bmp
> >> A   Art/Models/Maps/TheVoid/TheVoid/space.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/spike.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/stairs.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/table.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/tellersign.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/tent.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/tilingbrick.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/tree.jpg
> >> A   Art/Models/Maps/TheVoid/TheVoid/tree.ms3d
> >> A   Art/Models/Maps/TheVoid/TheVoid/tree2.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/
> >> A   Art/Models/Personal/Alan/AlanMap/BRICK024.JPG
> >> A   Art/Models/Personal/Alan/AlanMap/BRICK080.JPG
> >> A   Art/Models/Personal/Alan/AlanMap/BuildingOutside.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Floor1_12x12.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Floor2_6x6.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/LavaPlane.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Light.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/PANEL.JPG
> >> A   Art/Models/Personal/Alan/AlanMap/PANEL2.JPG
> >> A   Art/Models/Personal/Alan/AlanMap/Platform1_1x1_0.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Platform1_2x1_0.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Platform1_2x1_11.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Platform1_4x1_0.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Platform1_4x1_90.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Platform1_4x4_0.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/PokeBall.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/ROCK164.JPG
> >> A   Art/Models/Personal/Alan/AlanMap/ShineyBall.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Sky.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/StonePlatform.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/TILE.png
> >> A   Art/Models/Personal/Alan/AlanMap/Teleporter.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/Thumbs.db
> >> A   Art/Models/Personal/Alan/AlanMap/ae_bk.tga
> >> A   Art/Models/Personal/Alan/AlanMap/ae_dn.tga
> >> A   Art/Models/Personal/Alan/AlanMap/ae_ft.tga
> >> A   Art/Models/Personal/Alan/AlanMap/ae_lf.tga
> >> A   Art/Models/Personal/Alan/AlanMap/ae_rt.tga
> >> A   Art/Models/Personal/Alan/AlanMap/ae_up.tga
> >> A   Art/Models/Personal/Alan/AlanMap/back.tga
> >> A   Art/Models/Personal/Alan/AlanMap/down.tga
> >> A   Art/Models/Personal/Alan/AlanMap/front.tga
> >> A   Art/Models/Personal/Alan/AlanMap/grass.png
> >> A   Art/Models/Personal/Alan/AlanMap/grassbox.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/greenring.png
> >> A   Art/Models/Personal/Alan/AlanMap/left.tga
> >> A   Art/Models/Personal/Alan/AlanMap/poolball.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/redgiant.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/redgiant.png
> >> A   Art/Models/Personal/Alan/AlanMap/right.tga
> >> A   Art/Models/Personal/Alan/AlanMap/rockbox.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/sky2.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/sky2box.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/skybox.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/spheremapcube.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_01.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_02.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_03.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_04.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_05.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_06.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_07.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_08.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_09.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_10.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_11.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_12.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_13.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_14.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_15.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_16.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_17.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_18.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_19.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_20.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_21.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_22.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_23.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_24.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_25.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_26.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_27.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_28.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_29.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_30.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_31.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_32.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_33.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_34.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_35.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_36.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_37.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_38.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_39.tga
> >> A   Art/Models/Personal/Alan/AlanMap/texpk3_40.tga
> >> A   Art/Models/Personal/Alan/AlanMap/up.tga
> >> A   Art/Models/Personal/Alan/AlanMap/wall1_1x1.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/wall1_2x1.ms3d
> >> A   Art/Models/Personal/Alan/AlanMap/wood.png
> >> A   Art/Models/Personal/Alan/AlanMap/woodencrate.ms3d
> >> D   Art/Models/TempleMap/
> >> D   Art/Models/VoidMap/
> >> D   Art/Models/tentmap/
> >> U   Scripts/Enemies/Traps/ArrowShooter.lua
> >> U   Scripts/Enemies/Traps/PillarDrop.lua
> >> U   Scripts/Enemies/Traps/PillarPush.lua
> >> U   Scripts/Enemies/Traps/TileTrapReal.lua
> >> U   Scripts/Enemies/Traps/spikes.lua
> >> U   Scripts/Enemies/Traps/tiletrap.lua
> >> U   Scripts/Enemies/Traps/trapdoor.lua
> >> U   Scripts/Maps/TheVoid/FirstTemple/basement_geometry.lua
> >> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor_geometry.lua
> >> U
> Scripts/Maps/TheVoid/FortuneTellerTent/FortuneTellerTent_geometry.lua
> >> U   Scripts/Maps/TheVoid/TheVoid/voidmap.lua
> >> U   Scripts/Maps/TheVoid/TheVoid/voidmap_geometry.lua
> >> U   Scripts/Personal/Alan/CombatLava.lua
> >> U   Scripts/Personal/Alan/CombatSpace.lua
> >> U   Scripts/Personal/Alan/alanmap.lua
> >> U   Scripts/Personal/Alan/lavamap.lua
> >> U   Scripts/Personal/Alan/spacemap.lua
> >> U   Scripts/Personal/Kent/crushtest.lua
> >> U   Scripts/Personal/Kent/gridtest_geometry.lua
> >> U   Scripts/Personal/Kent/kenttest.lua
> >> U   Scripts/Personal/Kent/npctest.lua
> >> U   Scripts/Personal/Kent/template.lua
> >>
> >>
> >
> >
>
>

Other related posts: