[Lua - ./Scripts/Enemies/traps/tiletrap.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/tiletrap.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/tiletrap.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/TileTrapReal.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/tiletrap.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/tiletrap.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/trapdoor.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/trapdoor.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/trapdoor.lua] attempt to call a nil value [Lua - ./Scripts/Enemies/traps/trapdoor.lua] attempt to call a nil value loops too On Wed, Jul 8, 2009 at 9:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > whats the error say? > > > On Wed, Jul 8, 2009 at 9:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I noticed an error in the debug_log when you have arrows then fall off the >> diamond path. Strangely the error seems to only show up in the debug_log and >> not in the console >> >> >> On Wed, Jul 8, 2009 at 9:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> ya :P >>> >>> i left some debugging text in sorry about that >>> >>> >>> On Wed, Jul 8, 2009 at 9:14 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> Oh, is that what was causing problems? >>>> >>>> >>>> On Wed, Jul 8, 2009 at 9:13 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:atrix256 >>>>> >>>>> Message: fixing the error output i left in by mistake >>>>> >>>>> <Files Changed> >>>>> U ARRelease.exe >>>>> U AR_Camera.cpp >>>>> U AR_TimedEvents.cpp >>>>> U READMETODO.txt >>>>> >>>>> >>>>> >>>> >>> >> >