Found your problem Light_1=CreateLight_Directional(0.18,0.37,0.91,0.50,0.50,0.50,1.00,1.00,1.00,0.50,0.50,0.50); LightGroup_1=CreateLight_Group(1.00,1.00,1.00,0.00,0.00,0.00,5000.00,5000.00,5000.00,Light_1,0,0,0,0,0,0,0); Model = LoadModel("templemap/floor_300x100x5.ms3d","Ignore"); Model_SetPosition(Model,-7.60,-0.90,-1.10); Model_SetRotation(Model,270,0,0); Model_SetShadowing(Model,0); *Model_SetLightingGroup(Model,2);* You are trying to use a lightgroup named 2 which is not defined. On Wed, Jul 8, 2009 at 4:21 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > I'll check it out when I get home but i dont think lighting could make an > object invisible so it's probly something else > > On Wed, Jul 8, 2009 at 4:17 PM, Apache User > <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > >> User:rorac >> >> Message: Added basement and basement_geometry, can't figure out what's >> wrong. Alan or Kent, mind taking a look at the lighting code and see if >> it's just something I'm messing up? >> >> >> >> <Files Changed> >> A Scripts/Maps/FirstTemple/basement.lua >> A Scripts/Maps/FirstTemple/basement_geometry.lua >> >> >> >