[project1dev] Re: Project1 - SVN Update 33

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Apr 2009 22:08:22 -0700

neato (:

On Fri, Apr 17, 2009 at 10:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> its cool. I was totally thinking it was a drilling machine for a 2nd enemy
>
>
> On Fri, Apr 17, 2009 at 9:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> well hey, i just made the other model to be "something hitting the wall",
>> i didnt mean to make it so machine like i was just being lazy.
>>
>> altho shrug if it's a machine it's a machine i dunno and i dont care
>> personally haha
>>
>>
>> On Fri, Apr 17, 2009 at 9:47 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Thanks. I'm gonna try to clean up the animation next. Make a "machine"
>>> enemy for the other model and try to make a boss (aka larger model)
>>>
>>>
>>> On Fri, Apr 17, 2009 at 8:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Thats really cool Kent!
>>>>
>>>> I checked out your code, very very cool (:
>>>>
>>>> I like how you have 1 enemy type that does all 3 things, thats really
>>>> rad.
>>>>
>>>>
>>>>
>>>> On Fri, Apr 17, 2009 at 8:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Made a new enemy that can receive commands for up down or right left.
>>>>> like we were talking about alan. I'll update them more in a bit.
>>>>>
>>>>> updated cavemap to reflect new enemy
>>>>>
>>>>>
>>>>> On Fri, Apr 17, 2009 at 8:06 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:korgath
>>>>>>
>>>>>> Message:
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Scripts/Enemies/miner.lua
>>>>>> U   Scripts/cavemap.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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