[project1dev] Re: Project1 - SVN Update 33

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 17 Apr 2009 21:54:13 -0700

well hey, i just made the other model to be "something hitting the wall", i
didnt mean to make it so machine like i was just being lazy.

altho shrug if it's a machine it's a machine i dunno and i dont care
personally haha

On Fri, Apr 17, 2009 at 9:47 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks. I'm gonna try to clean up the animation next. Make a "machine"
> enemy for the other model and try to make a boss (aka larger model)
>
>
> On Fri, Apr 17, 2009 at 8:26 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Thats really cool Kent!
>>
>> I checked out your code, very very cool (:
>>
>> I like how you have 1 enemy type that does all 3 things, thats really rad.
>>
>>
>>
>> On Fri, Apr 17, 2009 at 8:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Made a new enemy that can receive commands for up down or right left.
>>> like we were talking about alan. I'll update them more in a bit.
>>>
>>> updated cavemap to reflect new enemy
>>>
>>>
>>> On Fri, Apr 17, 2009 at 8:06 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message:
>>>>
>>>> <Files Changed>
>>>> A   Scripts/Enemies/miner.lua
>>>> U   Scripts/cavemap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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