Yeah, I think your right. The scripting jobs keep growing as the tools get built. It's cool though because I get to learn each tool as theyre being built. It's never really overwhelming but my responsibilities are growing. On Fri, Jul 3, 2009 at 11:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > man i was thinkin kent, you are gonna have all the fun when we start making > the minigames cause all the gameplay etc is gonna be happenin in script i > think :P > > On Fri, Jul 3, 2009 at 11:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> cool im glad (: >> >> On Fri, Jul 3, 2009 at 9:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> sweet. that will be really helpful in level design >>> >>> >>> On Fri, Jul 3, 2009 at 4:08 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> <3 >>>> >>>> >>>> On Fri, Jul 3, 2009 at 4:34 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:atrix256 >>>>> >>>>> Message: Made it so you can make models invisible (but collision will >>>>> still happen with them if it's supposed to) using Model_SetInvisible. >>>>> >>>>> You can use the console command DrawInvis to make it render invisible >>>>> objects (shows them as transparent bright pink) which can help with >>>>> debugging. >>>>> >>>>> In the editor, DrawInvis turns on by itself so you can see invisible >>>>> objects. >>>>> >>>>> Fixed the preview models not showing up in the editor (ie being able to >>>>> see a see through version of the model you are placing before you place >>>>> it) >>>>> >>>>> Removed some debug stuff i accidentally left in the texture manager. >>>>> >>>>> Made it so the fortuneteller tent has invisible walls that keep you >>>>> from falling off into space, using this new Model_SetInvisible command. >>>>> >>>>> So basically, now we can put invisible walls around things like we were >>>>> talking about a few weeks ago and fix weird collision detection issues as >>>>> they come up - woo :P >>>>> >>>>> <Files Changed> >>>>> U ARRelease.exe >>>>> U AR_AnimModels.cpp >>>>> U AR_AnimModels.h >>>>> U AR_DebugConsole.cpp >>>>> U AR_Editor.cpp >>>>> U AR_LuaFuncs.cpp >>>>> A Art/Models/VoidMap/inviswall.ms3d >>>>> A Docs/Script Help/Model_SetInvisible.html >>>>> U Docs/Script Help/toc.html >>>>> U Scripts/Maps/FortuneTellerTent.lua >>>>> U Scripts/Maps/FortuneTellerTent_geometry.lua >>>>> U TextureManager.cpp >>>>> U TextureManager.h >>>>> >>>>> >>>>> >>>> >>> >> >