[project1dev] Re: Project1 - SVN Update 322

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 3 Jul 2009 23:28:23 -0700

Yeah, I think your right. The scripting jobs keep growing as the tools get
built. It's cool though because I get to learn each tool as theyre being
built. It's never really overwhelming but my responsibilities are growing.

On Fri, Jul 3, 2009 at 11:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> man i was thinkin kent, you are gonna have all the fun when we start making
> the minigames cause all the gameplay etc is gonna be happenin in script i
> think :P
>
> On Fri, Jul 3, 2009 at 11:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> cool im glad (:
>>
>>   On Fri, Jul 3, 2009 at 9:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> sweet. that will be really helpful in level design
>>>
>>>
>>> On Fri, Jul 3, 2009 at 4:08 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> <3
>>>>
>>>>
>>>> On Fri, Jul 3, 2009 at 4:34 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Made it so you can make models invisible (but collision will
>>>>> still happen with them if it's supposed to) using Model_SetInvisible.
>>>>>
>>>>> You can use the console command DrawInvis to make it render invisible
>>>>> objects (shows them as transparent bright pink) which can help with
>>>>> debugging.
>>>>>
>>>>> In the editor, DrawInvis turns on by itself so you can see invisible
>>>>> objects.
>>>>>
>>>>> Fixed the preview models not showing up in the editor (ie being able to
>>>>> see a see through version of the model you are placing before you place 
>>>>> it)
>>>>>
>>>>> Removed some debug stuff i accidentally left in the texture manager.
>>>>>
>>>>> Made it so the fortuneteller tent has invisible walls that keep you
>>>>> from falling off into space, using this new Model_SetInvisible command.
>>>>>
>>>>> So basically, now we can put invisible walls around things like we were
>>>>> talking about a few weeks ago and fix weird collision detection issues as
>>>>> they come up - woo :P
>>>>>
>>>>> <Files Changed>
>>>>> U   ARRelease.exe
>>>>> U   AR_AnimModels.cpp
>>>>> U   AR_AnimModels.h
>>>>> U   AR_DebugConsole.cpp
>>>>> U   AR_Editor.cpp
>>>>> U   AR_LuaFuncs.cpp
>>>>> A   Art/Models/VoidMap/inviswall.ms3d
>>>>> A   Docs/Script Help/Model_SetInvisible.html
>>>>> U   Docs/Script Help/toc.html
>>>>> U   Scripts/Maps/FortuneTellerTent.lua
>>>>> U   Scripts/Maps/FortuneTellerTent_geometry.lua
>>>>> U   TextureManager.cpp
>>>>> U   TextureManager.h
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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