Cool deal. Yeah, its pretty obvious. I figured it was due to your texture updating. On Thu, Jul 2, 2009 at 3:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > you are seeing the "missing texture" texture (sure sticks out doesn't it!) > > it means it can't find the texture file that it's supposed to be using. > > That generally happens when the texture file was forgotten to be checked > in, or when the model has an "absolute path" to the image instead of a > relative one. > > whenver you see the pink and green you'll know whats up (: > > I'll check it out when I get home if eric doesn't beat me to it. > On Thu, Jul 2, 2009 at 3:46 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Eric's diamond tiles turned purple and green. >> >> >> On Wed, Jul 1, 2009 at 10:14 PM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:atrix256 >>> >>> Message: Refactoring the texture manager didn't fix the crash >>> unfortunately, but the texture manager will go imperceptibly faster now >>> hehe. >>> >>> Also when a texture can't be loaded (like if it's missing) it will use a >>> bright pink and green texture to show you that something's wrong. >>> >>> <Files Changed> >>> U ARRelease.exe >>> U AR_Map.cpp >>> U READMETODO.txt >>> U TextureManager.cpp >>> U TextureManager.h >>> >>> >>> >> >