[project1dev] Re: Project1 - SVN Update 313

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 15:52:31 -0700

Cool deal. Yeah, its pretty obvious. I figured it was due to your texture
updating.

On Thu, Jul 2, 2009 at 3:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> you are seeing the "missing texture" texture (sure sticks out doesn't it!)
>
> it means it can't find the texture file that it's supposed to be using.
>
> That generally happens when the texture file was forgotten to be checked
> in, or when the model has an "absolute path" to the image instead of a
> relative one.
>
> whenver you see the pink and green you'll know whats up (:
>
> I'll check it out when I get home if eric doesn't beat me to it.
> On Thu, Jul 2, 2009 at 3:46 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Eric's diamond tiles turned purple and green.
>>
>>
>> On Wed, Jul 1, 2009 at 10:14 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Refactoring the texture manager didn't fix the crash
>>> unfortunately, but the texture manager will go imperceptibly faster now
>>> hehe.
>>>
>>> Also when a texture can't be loaded (like if it's missing) it will use a
>>> bright pink and green texture to show you that something's wrong.
>>>
>>> <Files Changed>
>>> U   ARRelease.exe
>>> U   AR_Map.cpp
>>> U   READMETODO.txt
>>> U   TextureManager.cpp
>>> U   TextureManager.h
>>>
>>>
>>>
>>
>

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