No problem. I figure this is something that should be sorted out before I get too deep in scripting On Mon, Jun 29, 2009 at 11:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > actually i think i need to think about this a little bit.... > > ill get back to you :/ > > On Mon, Jun 29, 2009 at 10:30 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> So, rotation scripts, such as a pillar falling over or the bridge breaking >> in cavemap would probly work better in frametime but logical stuff such as >> an arrow deinitializing after 5 seconds should be done with time = time +1? >> >> >> On Mon, Jun 29, 2009 at 10:05 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> GetFrameTime() returns the time in seconds that the last frame took to >>> process and render, so waiting til it's 0.5 means "wait for one half >>> second". >>> >>> Usually frame time is about 0.015 (at 60fps!) >>> >>> your time = time + 1 idea is the way to go for logic, but using frame >>> time is good for smooth rotation or things that should be based on time >>> instead of number of frames. >>> >>> You are asking a great question though. We shouldn't use the delta time >>> to make more stuff happen to make up for low frame rate, we should just let >>> the game run slower. Thats the "official plan" :P >>> On Mon, Jun 29, 2009 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Alan, I'm looking at your code changes and I got a question for ya. I >>>> think you changed it so every .5 units of frame time it resaves the players >>>> position, right? >>>> >>>> I don't fully understand how GetFrameTime() works. I'm thinking I should >>>> convert all the scripts I have made to use it so the game will be >>>> consistent. As of right now a lot of the scripts I have made use a generic >>>> time = time + 1 as opposed to time = time + getframtime(). >>>> >>>> >>>> >>>> >>>> On Mon, Jun 29, 2009 at 9:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> hehe okies thanks (: >>>>> >>>>> >>>>> >>>>> On Mon, Jun 29, 2009 at 8:44 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Nooooooo not my scriptz!! >>>>>> >>>>>> You are always welcome to change things alan. >>>>>> >>>>>> >>>>>> On Sun, Jun 28, 2009 at 11:16 AM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:atrix256 >>>>>>> >>>>>>> Message: moved the bricks in closer and messed with the teleport back >>>>>>> to land script a lil. Hope that's ok Kent (: >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Scripts/Maps/voidmap.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >