[project1dev] Re: Project1 - SVN Update 297

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 29 Jun 2009 11:06:49 -0700

No problem. I figure this is something that should be sorted out before I
get too deep in scripting

On Mon, Jun 29, 2009 at 11:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> actually i think i need to think about this a little bit....
>
> ill get back to you :/
>
> On Mon, Jun 29, 2009 at 10:30 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> So, rotation scripts, such as a pillar falling over or the bridge breaking
>> in cavemap would probly work better in frametime but logical stuff such as
>> an arrow deinitializing after 5 seconds should be done with time = time +1?
>>
>>
>> On Mon, Jun 29, 2009 at 10:05 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> GetFrameTime() returns the time in seconds that the last frame took to
>>> process and render, so waiting til it's 0.5 means "wait for one half
>>> second".
>>>
>>> Usually frame time is about 0.015 (at 60fps!)
>>>
>>> your time = time + 1 idea is the way to go for logic, but using frame
>>> time is good for smooth rotation or things that should be based on time
>>> instead of number of frames.
>>>
>>> You are asking a great question though.  We shouldn't use the delta time
>>> to make more stuff happen to make up for low frame rate, we should just let
>>> the game run slower.  Thats the "official plan" :P
>>>   On Mon, Jun 29, 2009 at 9:41 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Alan, I'm looking at your code changes and I got a question for ya. I
>>>> think you changed it so every .5 units of frame time it resaves the players
>>>> position, right?
>>>>
>>>> I don't fully understand how GetFrameTime() works. I'm thinking I should
>>>> convert all the scripts I have made to use it so the game will be
>>>> consistent. As of right now a lot of the scripts I have made use a generic
>>>> time = time + 1 as opposed to time = time + getframtime().
>>>>
>>>>
>>>>
>>>>
>>>> On Mon, Jun 29, 2009 at 9:03 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> hehe okies thanks (:
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jun 29, 2009 at 8:44 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Nooooooo not my scriptz!!
>>>>>>
>>>>>> You are always welcome to change things alan.
>>>>>>
>>>>>>
>>>>>> On Sun, Jun 28, 2009 at 11:16 AM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:atrix256
>>>>>>>
>>>>>>> Message: moved the bricks in closer and messed with the teleport back
>>>>>>> to land script a lil.  Hope that's ok Kent (:
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   Scripts/Maps/voidmap.lua
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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