Script in the part where the tiles become pressure sensitive and the arrow shoots out. On Thu, Jun 25, 2009 at 3:56 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Not sure what you are asking for > > > On Thu, Jun 25, 2009 at 1:55 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Hmm, if I make the temp models for them, I could code them in. Would you >> mind scripting the traps? >> >> >> On Thu, Jun 25, 2009 at 3:54 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> also where do you want the pressure tiles to start? As soon as the first >>> bend happens or a square deep or? >>> >>> >>> On Thu, Jun 25, 2009 at 1:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> No problem. I can do that. >>>> >>>> What do you want to do for tile art in that hallway? >>>> >>>> >>>> On Thu, Jun 25, 2009 at 1:44 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> It would be better for right now if you wanted to implement the traps >>>>> in the long hallway that leads right. It's the one you already have the >>>>> functionality for with the pressure sensitive tiles. The diamond path I >>>>> want to figure out an approach in terms of walls/secrets/2nd floor before >>>>> the traps are scripted. >>>>> >>>>> >>>>> On Thu, Jun 25, 2009 at 3:41 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Much better! >>>>>> >>>>>> You mentioned the tile path being finished. Would you like me to begin >>>>>> overlaying the trap scripts? >>>>>> >>>>>> >>>>>> On Thu, Jun 25, 2009 at 1:29 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:rorac >>>>>>> >>>>>>> Message: Added correct models. Sorry about that! >>>>>>> >>>>>>> <Files Changed> >>>>>>> A Art/Models/TempleMap/Floor_300x100x5.ms3d >>>>>>> A Art/Models/TempleMap/Wall_50x60x25.ms3d >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >