[project1dev] Re: Project1 - SVN Update 280

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 13:56:28 -0700

Not sure what you are asking for

On Thu, Jun 25, 2009 at 1:55 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Hmm, if I make the temp models for them, I could code them in. Would you
> mind scripting the traps?
>
>
> On Thu, Jun 25, 2009 at 3:54 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> also where do you want the pressure tiles to start? As soon as the first
>> bend happens or a square deep or?
>>
>>
>> On Thu, Jun 25, 2009 at 1:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> No problem. I can do that.
>>>
>>> What do you want to do for tile art in that hallway?
>>>
>>>
>>> On Thu, Jun 25, 2009 at 1:44 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> It would be better for right now if you wanted to implement the traps in
>>>> the long hallway that leads right. It's the one you already have the
>>>> functionality for with the pressure sensitive tiles.  The diamond path I
>>>> want to figure out an approach in terms of walls/secrets/2nd floor before
>>>> the traps are scripted.
>>>>
>>>>
>>>> On Thu, Jun 25, 2009 at 3:41 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Much better!
>>>>>
>>>>> You mentioned the tile path being finished. Would you like me to begin
>>>>> overlaying the trap scripts?
>>>>>
>>>>>
>>>>> On Thu, Jun 25, 2009 at 1:29 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:rorac
>>>>>>
>>>>>> Message: Added correct models. Sorry about that!
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Art/Models/TempleMap/Floor_300x100x5.ms3d
>>>>>> A   Art/Models/TempleMap/Wall_50x60x25.ms3d
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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