[project1dev] Re: Project1 - SVN Update 279

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 16:13:15 -0700

There are some maps that you may not be using anymore such as map.lua. If
you are not using them and they are junk make sure you remove them from the
repository (aka the check in system)

On Thu, Jun 25, 2009 at 1:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Done
>
>
> On Thu, Jun 25, 2009 at 3:27 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I am missing both of these. They are not in the repository either (aka not
>> checked in)
>>
>> Wall_50x60x25 6/24/2009 5:46pm
>> Floor_300x100x5 6/23/2009 12:30pm
>>
>> On Thu, Jun 25, 2009 at 1:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> The models and final modification dates areFloor_25x5x50 6/22/2009
>>> 11:31pm
>>> Floor_300x100x5 6/23/2009 12:30pm
>>> Tile_Diamond_15x15x1 6/23/2009 3:23pm
>>> Wall_50x60x25 6/24/2009 5:46pm
>>>
>>>
>>>
>>> On Thu, Jun 25, 2009 at 3:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> I have no such errors, infact, none of any kind.  Check your
>>>> art/models/templemap folder, make sure you have the correct models.
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Jun 25, 2009 at 3:21 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> yup.
>>>>>
>>>>> Also did you notice the console is throwing out errors?
>>>>>
>>>>> [Error] CARAnimModel::LoadModel() Could not find file
>>>>> ./Art/Models/templemap/floor_300x100x5.ms3d
>>>>>
>>>>> [Error] CARAnimModel::LoadModel() Could not find file
>>>>> ./Art/Models/templemap/floor_300x100x5.ms3d
>>>>>
>>>>> [Error] CARAnimModel::LoadModel() Could not find file
>>>>> ./Art/Models/templemap/floor_300x100x5.ms3d
>>>>>
>>>>> you can see these errors on the console by pressing tilde or checking
>>>>> the DebugLog.txt in the root directory of the game
>>>>>
>>>>>
>>>>> On Thu, Jun 25, 2009 at 1:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> Are you sure you're doing"load maps/templemap"  ?
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 25, 2009 at 3:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> He's just excited to see you.
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jun 25, 2009 at 3:19 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Hey Rorac 2 weird things happen when I try the map. First off, I
>>>>>>>> don't start next to the map and I fall into infinite. If I turn to 
>>>>>>>> first
>>>>>>>> person mode and fly up there (enter 2x) and then try to land on the 
>>>>>>>> map the
>>>>>>>> player character is huge!
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jun 25, 2009 at 1:06 PM, Apache User <
>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> User:rorac
>>>>>>>>>
>>>>>>>>> Message: Deleted redundant model
>>>>>>>>> Renamed model to suit my naming paradigm
>>>>>>>>> Finished the diamond path
>>>>>>>>>
>>>>>>>>> Next up, walls!
>>>>>>>>>
>>>>>>>>> <Files Changed>
>>>>>>>>> D   Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d
>>>>>>>>> D   Art/Models/TempleMap/Wall 50x60x25.ms3d
>>>>>>>>> U   Scripts/Maps/templemap_geometry.lua
>>>>>>>>> U   Scripts/config.lua
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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