[project1dev] Re: Project1 - SVN Update 279

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 25 Jun 2009 13:21:47 -0700

yup.

Also did you notice the console is throwing out errors?

[Error] CARAnimModel::LoadModel() Could not find file
./Art/Models/templemap/floor_300x100x5.ms3d

[Error] CARAnimModel::LoadModel() Could not find file
./Art/Models/templemap/floor_300x100x5.ms3d

[Error] CARAnimModel::LoadModel() Could not find file
./Art/Models/templemap/floor_300x100x5.ms3d

you can see these errors on the console by pressing tilde or checking the
DebugLog.txt in the root directory of the game

On Thu, Jun 25, 2009 at 1:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Are you sure you're doing"load maps/templemap"  ?
>
>
> On Thu, Jun 25, 2009 at 3:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> He's just excited to see you.
>>
>>
>> On Thu, Jun 25, 2009 at 3:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Hey Rorac 2 weird things happen when I try the map. First off, I don't
>>> start next to the map and I fall into infinite. If I turn to first person
>>> mode and fly up there (enter 2x) and then try to land on the map the player
>>> character is huge!
>>>
>>>
>>> On Thu, Jun 25, 2009 at 1:06 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:rorac
>>>>
>>>> Message: Deleted redundant model
>>>> Renamed model to suit my naming paradigm
>>>> Finished the diamond path
>>>>
>>>> Next up, walls!
>>>>
>>>> <Files Changed>
>>>> D   Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d
>>>> D   Art/Models/TempleMap/Wall 50x60x25.ms3d
>>>> U   Scripts/Maps/templemap_geometry.lua
>>>> U   Scripts/config.lua
>>>>
>>>>
>>>>
>>>
>>
>

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