yup. Also did you notice the console is throwing out errors? [Error] CARAnimModel::LoadModel() Could not find file ./Art/Models/templemap/floor_300x100x5.ms3d [Error] CARAnimModel::LoadModel() Could not find file ./Art/Models/templemap/floor_300x100x5.ms3d [Error] CARAnimModel::LoadModel() Could not find file ./Art/Models/templemap/floor_300x100x5.ms3d you can see these errors on the console by pressing tilde or checking the DebugLog.txt in the root directory of the game On Thu, Jun 25, 2009 at 1:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Are you sure you're doing"load maps/templemap" ? > > > On Thu, Jun 25, 2009 at 3:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> He's just excited to see you. >> >> >> On Thu, Jun 25, 2009 at 3:19 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Hey Rorac 2 weird things happen when I try the map. First off, I don't >>> start next to the map and I fall into infinite. If I turn to first person >>> mode and fly up there (enter 2x) and then try to land on the map the player >>> character is huge! >>> >>> >>> On Thu, Jun 25, 2009 at 1:06 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:rorac >>>> >>>> Message: Deleted redundant model >>>> Renamed model to suit my naming paradigm >>>> Finished the diamond path >>>> >>>> Next up, walls! >>>> >>>> <Files Changed> >>>> D Art/Models/TempleMap/Temple_Wall_50x60x25.ms3d >>>> D Art/Models/TempleMap/Wall 50x60x25.ms3d >>>> U Scripts/Maps/templemap_geometry.lua >>>> U Scripts/config.lua >>>> >>>> >>>> >>> >> >