[project1dev] Re: Project1 - SVN Update 265

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 21 Jun 2009 21:25:24 -0700

Yeah, that would be really nice. It would be helpful to have something like
that for rotations too.

On Sun, Jun 21, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ok (:
>
> i also wanna make it so you can draw debug lines in 3d space which should
> help with things like displaying vectors to make sure they are pointing the
> right way and stuff.
>
> they would help in this case too cause you could draw the control points
> and visually see what was goin on instead of having to guess from a sea of
> numbers.
>
>
> On Sun, Jun 21, 2009 at 9:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I may play with it if I don't have anything better to do. No rush on the
>> functions for it though. It was just a minor thing to make it look nicer.
>>
>>
>> On Sun, Jun 21, 2009 at 9:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah that is a bit harder :P
>>>
>>> I would recomend to leave it as is for now and then i can put some curve
>>> script functions in but if you want to give it a shot, it's a little math
>>> heavy:
>>>
>>> http://www.cubic.org/docs/hermite.htm
>>>
>>> if you want to go for it, basically what you do is make control points
>>> based on where you are, where you want to end up, the direction you want to
>>> travel at first to get there and the direction you want to travel in the end
>>> and it'll make a curving path that follows the info from your control points
>>> hehe.
>>>
>>> i was thinking that adding some curve script functions in would be cool
>>> for helping with ai movement and this and probably would be useful for some
>>> other stuff (:
>>>
>>> so if you want to wait for that i can just put it on my todo list
>>>
>>>
>>> On Sun, Jun 21, 2009 at 9:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Good to know.
>>>>
>>>> I'm currently having a problem with making the player fly back to the
>>>> map nicely. I want the player to lose player control and float back to 
>>>> their
>>>> fall off point in a nice arch. All my attempts have not worked out right. I
>>>> have both points the player point and the original point on the mainland.
>>>> I'm just having a problem making the player fly back in a nice arch. Any
>>>> ideas?
>>>>
>>>>
>>>> On Sun, Jun 21, 2009 at 8:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> oh cool
>>>>>
>>>>> the isonground test is quick too.  It doesnt actually have to see if
>>>>> it's on the ground or not, it already figures that out in collision
>>>>> detection and just stores whether its on the ground in a flag so it just
>>>>> checks that flag and doesn't do any tests.
>>>>>
>>>>>
>>>>> On Sun, Jun 21, 2009 at 8:44 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:korgath
>>>>>>
>>>>>> Message: fixed voidmap error
>>>>>>
>>>>>> yeah alan i was thinking of doing it the same way
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   Scripts/Maps/voidmap.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: