Yeah, that would be really nice. It would be helpful to have something like that for rotations too. On Sun, Jun 21, 2009 at 9:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok (: > > i also wanna make it so you can draw debug lines in 3d space which should > help with things like displaying vectors to make sure they are pointing the > right way and stuff. > > they would help in this case too cause you could draw the control points > and visually see what was goin on instead of having to guess from a sea of > numbers. > > > On Sun, Jun 21, 2009 at 9:20 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I may play with it if I don't have anything better to do. No rush on the >> functions for it though. It was just a minor thing to make it look nicer. >> >> >> On Sun, Jun 21, 2009 at 9:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> yeah that is a bit harder :P >>> >>> I would recomend to leave it as is for now and then i can put some curve >>> script functions in but if you want to give it a shot, it's a little math >>> heavy: >>> >>> http://www.cubic.org/docs/hermite.htm >>> >>> if you want to go for it, basically what you do is make control points >>> based on where you are, where you want to end up, the direction you want to >>> travel at first to get there and the direction you want to travel in the end >>> and it'll make a curving path that follows the info from your control points >>> hehe. >>> >>> i was thinking that adding some curve script functions in would be cool >>> for helping with ai movement and this and probably would be useful for some >>> other stuff (: >>> >>> so if you want to wait for that i can just put it on my todo list >>> >>> >>> On Sun, Jun 21, 2009 at 9:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Good to know. >>>> >>>> I'm currently having a problem with making the player fly back to the >>>> map nicely. I want the player to lose player control and float back to >>>> their >>>> fall off point in a nice arch. All my attempts have not worked out right. I >>>> have both points the player point and the original point on the mainland. >>>> I'm just having a problem making the player fly back in a nice arch. Any >>>> ideas? >>>> >>>> >>>> On Sun, Jun 21, 2009 at 8:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> oh cool >>>>> >>>>> the isonground test is quick too. It doesnt actually have to see if >>>>> it's on the ground or not, it already figures that out in collision >>>>> detection and just stores whether its on the ground in a flag so it just >>>>> checks that flag and doesn't do any tests. >>>>> >>>>> >>>>> On Sun, Jun 21, 2009 at 8:44 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:korgath >>>>>> >>>>>> Message: fixed voidmap error >>>>>> >>>>>> yeah alan i was thinking of doing it the same way >>>>>> >>>>>> <Files Changed> >>>>>> U Scripts/Maps/voidmap.lua >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >