I may play with it if I don't have anything better to do. No rush on the functions for it though. It was just a minor thing to make it look nicer. On Sun, Jun 21, 2009 at 9:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah that is a bit harder :P > > I would recomend to leave it as is for now and then i can put some curve > script functions in but if you want to give it a shot, it's a little math > heavy: > > http://www.cubic.org/docs/hermite.htm > > if you want to go for it, basically what you do is make control points > based on where you are, where you want to end up, the direction you want to > travel at first to get there and the direction you want to travel in the end > and it'll make a curving path that follows the info from your control points > hehe. > > i was thinking that adding some curve script functions in would be cool for > helping with ai movement and this and probably would be useful for some > other stuff (: > > so if you want to wait for that i can just put it on my todo list > > > On Sun, Jun 21, 2009 at 9:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Good to know. >> >> I'm currently having a problem with making the player fly back to the map >> nicely. I want the player to lose player control and float back to their >> fall off point in a nice arch. All my attempts have not worked out right. I >> have both points the player point and the original point on the mainland. >> I'm just having a problem making the player fly back in a nice arch. Any >> ideas? >> >> >> On Sun, Jun 21, 2009 at 8:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> oh cool >>> >>> the isonground test is quick too. It doesnt actually have to see if it's >>> on the ground or not, it already figures that out in collision detection and >>> just stores whether its on the ground in a flag so it just checks that flag >>> and doesn't do any tests. >>> >>> >>> On Sun, Jun 21, 2009 at 8:44 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: fixed voidmap error >>>> >>>> yeah alan i was thinking of doing it the same way >>>> >>>> <Files Changed> >>>> U Scripts/Maps/voidmap.lua >>>> >>>> >>>> >>> >> >