[project1dev] Re: Project1 - SVN Update 265

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 21 Jun 2009 21:20:31 -0700

I may play with it if I don't have anything better to do. No rush on the
functions for it though. It was just a minor thing to make it look nicer.

On Sun, Jun 21, 2009 at 9:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah that is a bit harder :P
>
> I would recomend to leave it as is for now and then i can put some curve
> script functions in but if you want to give it a shot, it's a little math
> heavy:
>
> http://www.cubic.org/docs/hermite.htm
>
> if you want to go for it, basically what you do is make control points
> based on where you are, where you want to end up, the direction you want to
> travel at first to get there and the direction you want to travel in the end
> and it'll make a curving path that follows the info from your control points
> hehe.
>
> i was thinking that adding some curve script functions in would be cool for
> helping with ai movement and this and probably would be useful for some
> other stuff (:
>
> so if you want to wait for that i can just put it on my todo list
>
>
> On Sun, Jun 21, 2009 at 9:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Good to know.
>>
>> I'm currently having a problem with making the player fly back to the map
>> nicely. I want the player to lose player control and float back to their
>> fall off point in a nice arch. All my attempts have not worked out right. I
>> have both points the player point and the original point on the mainland.
>> I'm just having a problem making the player fly back in a nice arch. Any
>> ideas?
>>
>>
>> On Sun, Jun 21, 2009 at 8:50 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> oh cool
>>>
>>> the isonground test is quick too.  It doesnt actually have to see if it's
>>> on the ground or not, it already figures that out in collision detection and
>>> just stores whether its on the ground in a flag so it just checks that flag
>>> and doesn't do any tests.
>>>
>>>
>>> On Sun, Jun 21, 2009 at 8:44 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: fixed voidmap error
>>>>
>>>> yeah alan i was thinking of doing it the same way
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Maps/voidmap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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