They already fall at different speeds. I can create a larger range if you like. On Sun, Jun 21, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> wrote: > 2 things... i dunno if my recommendation to have the the puffballs fall > lower helps... i didn't really notice a difference, did you guys? > the other thing was, could we make the random puff balls fall at different > speeds? maybe based on how big/small they are with smaller ones falling > faster? or random maybe? how do you guys think that will look? > > > On Sat, Jun 20, 2009 at 11:27 PM, Apache User < > dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >> User:korgath >> >> Message: made the player puffball 100 units higher >> made the random puffballs fall 100 units lower >> >> put in temporary float back. i know its shitty but im out of time today. >> >> <Files Changed> >> U Scripts/Maps/voidmap.lua >> >> >> >