[project1dev] Re: Project1 - SVN Update 259

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 21 Jun 2009 16:13:04 -0700

They already fall at different speeds. I can create a larger range if you
like.

On Sun, Jun 21, 2009 at 8:46 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> 2 things... i dunno if my recommendation to have the the puffballs fall
> lower helps... i didn't really notice a difference, did you guys?
> the other thing was, could we make the random puff balls fall at different
> speeds? maybe based on how big/small they are with smaller ones falling
> faster?  or random maybe?  how do you guys think that will look?
>
>
> On Sat, Jun 20, 2009 at 11:27 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:korgath
>>
>> Message: made the player puffball 100 units higher
>> made the random puffballs fall 100 units lower
>>
>> put in temporary float back. i know its shitty but im out of time today.
>>
>> <Files Changed>
>> U   Scripts/Maps/voidmap.lua
>>
>>
>>
>

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