oh yeah good idea... that is probably the best solution On Sat, Jun 20, 2009 at 11:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i definitely see the popping too but wasnt going to say anything hehe > > another option is i could add that command to set a model's color and we > could either make them fade to transparent or black right near the end of > their life which should make the popping less noticeable. > > also with them falling like snow is it weird that they just go through the > ground and things? I can't think of a good way to make that not happen that > is reasonable to do. The same problem also came up w/ the orbiting puff > balls a little but with that at least we could make rules about where they > are allowed or not allowed to be generated (to make sure they don't go > through objects) > > > On Sat, Jun 20, 2009 at 8:23 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> also and i realize this may be perceived as nitpicky but i think if the >> puff balls disappeered a little lower (like 10-20 units lower) they would >> sorta disapear into the stars a bit more but i am not sure and just tossing >> a thought out there >> >> >> On Sat, Jun 20, 2009 at 11:21 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i think to spruce up the asteroid im gonna make some crazy alien trees >>> and plant life, maybe a couple hidden creatures >>> >>> >>> On Sat, Jun 20, 2009 at 11:20 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> this looks great though kent, really nice work >>>> >>>> >>>> On Sat, Jun 20, 2009 at 11:19 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> sure >>>>> >>>>> >>>>> On Sat, Jun 20, 2009 at 8:19 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> oh, i just meant for the main puffball, sorry. like could we have the >>>>>> main one fall from a higher spot? >>>>>> >>>>>> >>>>>> On Sat, Jun 20, 2009 at 11:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> hey eric when im zoomed all the way out i cant see them popping in >>>>>>> >>>>>>> what are you seein that raising their spawn point will fix? >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Sat, Jun 20, 2009 at 8:16 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> i think it looks lovely. hey kent... do you think we could raise >>>>>>>> the origin where the puff ball falls from significantly higher? so it >>>>>>>> has a >>>>>>>> longer rated of descent? >>>>>>>> >>>>>>>> >>>>>>>> On Sat, Jun 20, 2009 at 11:11 PM, Apache User < >>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> User:korgath >>>>>>>>> >>>>>>>>> Message: switched it up to raining puffballs. personally i think it >>>>>>>>> looks nicer. what do you guys think? >>>>>>>>> >>>>>>>>> <Files Changed> >>>>>>>>> U Scripts/Maps/voidmap.lua >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >