[project1dev] Re: Project1 - SVN Update 256

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 20 Jun 2009 19:57:27 -0700

That would totally help.  Hey, if you did that, could we also use the
same thing to make the invisible walls that no one can walk through?

On Sat, Jun 20, 2009 at 7:55 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> yeah you are right
>
> what i was thinking was being able to define "script volumes" in the editor
>
> basically you could make a cube and resize it and place it where you want
> and basically when the player touched the volume it would fire a script
> function.
>
> In this case someone would place one that totally filled the enterance of
> the tent and kent could set it up to fire a script function "EnterTent"
>
> being able to resize it and visualize it in the editor instead of changing
> numbers in a text file should hopefully be better and easier
>
> On Sat, Jun 20, 2009 at 7:49 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>
>> You can evade the tele if you try hehe
>>
>> And then when you avoid it, you can actually walk through a very tiny
>> point of the upper left wall in the tent.  Same prob we had with the
>> walls.
>>
>> This is making me wonder... maybe we need a standard for teleporters,
>> since syncing them up to very exact coordinates might be tricky...
>>
>>
>> On Sat, Jun 20, 2009 at 7:42 PM, Apache
>> User<dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>> > User:atrix256
>> >
>> > Message: just fixin the tent teleport in / out
>> >
>> > <Files Changed>
>> > U   Scripts/Maps/FortuneTellerTent.lua
>> > U   Scripts/Maps/voidmap.lua
>> >
>> >
>> >
>>
>
>

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