[project1dev] Re: Project1 - SVN Update 241

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 18 Jun 2009 08:25:12 -0700

 Tere's an issue where sometimes if you are at just the wrong angle, moving
an object can freak out a little (cause of the math of how it does it and
floating point number imprecision).  You might have been havin that problem
(and i wanna get that fixed of course!)

If it comes up again, see if looking at the object from a different
direction solves it.

If so you hit that problem but if not it's something else and i can look
into it too.

On Thu, Jun 18, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Umm, it's hard to explain. It was like using a laser mouse on a mirror. The
> finer the movement I tried the make the more it skipped around.
>
>
> On Thu, Jun 18, 2009 at 12:42 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> I can fix it too if say whats goin wrong
>>
>>
>> On Wed, Jun 17, 2009 at 10:33 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>>
>>> I had this problem at first too Kent.  What might help is using the
>>> editor to do a general layout, and then go to the txt file for fine
>>> tuning.  For example, when tiles need to be in the same line on X or
>>> Y, just lay them as close as possible and then match it up by hand.
>>> Using snapto also helps a ton, esp with rotation.
>>>
>>> On Wed, Jun 17, 2009 at 10:01 PM, Kent Petersen<kentkmp@xxxxxxxxx>
>>> wrote:
>>> > it may just be my computer too. im not sure
>>> >
>>> > On Wed, Jun 17, 2009 at 10:00 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx>
>>> > wrote:
>>> >>
>>> >> User:korgath
>>> >>
>>> >> Message: attempted to add in erics art but i dont like the editor. it
>>> >> seems to skip around on me randomly and is not fine nor accurate
>>> anymore.
>>> >>
>>> >> <Files Changed>
>>> >> U   Scripts/Maps/gridtest.lua
>>> >> A   Scripts/Maps/gridtest_geometry.lua
>>> >>
>>> >>
>>> >
>>> >
>>>
>>>
>>
>

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