yeah i think it'd be re-useable too if we go that way On Tue, Jun 16, 2009 at 9:21 AM, eric drewes <figarus@xxxxxxxxx> wrote: > oh that would be cool too... also yeah i think our two options are here: > > 1) make it so you cannot walk off the edge, perfect and good for me > 2) if you walk off, you turn into a puffball and fly to the brick path and > then turn back into your character, also good for me. > > i am 50/50, anyone have a preference? maybe we go with whichever is > easier? the feature you mentioned that 1 would require would be handy for > other areas i think too > > > On Tue, Jun 16, 2009 at 12:18 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah, that's possible, it could also fly you back to the beginning instead >> of teleport if you want >> >> but hey actually something else we could do if you like the idea is make a >> map setting that when turned on makes it so the player can only walk to >> where there is ground underneath their feet. >> >> So you'd turn it on in this map and it'd be impossible to walk off the >> edge. >> >> >> On Tue, Jun 16, 2009 at 9:16 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> ok, just off the top of my head would this be possible... >>> >>> you fall off, turn into a puffball, fall fall and then teleport to the >>> beginning so you fall back onto the brick path? haha >>> >>> >>> On Tue, Jun 16, 2009 at 12:13 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> hey any thoughts yet on what happens if the player steps off into the >>>> void? >>>> >>>> just wonderin :P >>>> >>>> >>>> On Tue, Jun 16, 2009 at 9:12 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> talk about service >>>>> >>>>> >>>>> On Tue, Jun 16, 2009 at 9:10 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> lol... oh i see >>>>>> >>>>>> >>>>>> On Tue, Jun 16, 2009 at 12:06 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:atrix256 >>>>>>> >>>>>>> Message: puff balls don't cast shadows anymore >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Scripts/Maps/voidmap.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >