hehe yeah that is weird :P on line rider, our producer didn't have any exp coding so sometimes wed show him stuff and hed freak out cause it looked so bad, but in reality the code was like 99% there sigh!! :P On Wed, Jun 10, 2009 at 1:14 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Thanks. Making the game itself was pretty easy. Thinking up a puzzle was > harder. It will need a bit of renovation before it looks like what Eric > wanted but the structure is designed. > > It's funny how 2 things that look nothing alike or almost the exact same > thing on the programming side. > > > On Wed, Jun 10, 2009 at 1:02 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> damn that was quick Kent wow :P >> On Wed, Jun 10, 2009 at 12:34 PM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:korgath >>> >>> Message: added the color minigame - needs art >>> >>> to play the minigame go to kenttest (the sign from the mainmap) to beat >>> the minigame make all the squares white. it is possible and it is not >>> possble to get stuck. As of now its a very technical light RGB puzzle >>> >>> eric - i know its not exactly what we were talking about but it needs >>> art. Imagine that instead of 4 squares, the squares are pictures that >>> overlap. >>> >>> <Files Changed> >>> U Scripts/Maps/kenttest.lua >>> >>> >>> >> >