I imagined they would look like tiles from indiana jones with little symbols carved in them On Tue, Jun 9, 2009 at 8:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Yeah, I suppose so. In the end I think I want 7 different tiles. I want one > with diamonds, one with whatever the correct symbol will be in the first > part with the tiles that trigger when you step on the wrong one, and 5 tiles > that are not the correct one. > > > On Tue, Jun 9, 2009 at 6:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> would you need tiles without diamonds too? >> >> >> On Tue, Jun 9, 2009 at 6:43 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> I would need the diamond path. So, I would needs to tiles with diamonds >>> on them >>> >>> >>> On Tue, Jun 9, 2009 at 5:47 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> what art do you need to make this happen? >>>> >>>> On Tue, Jun 9, 2009 at 7:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> that was hard. :P >>>>> >>>>> >>>>> On Tue, Jun 9, 2009 at 6:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> i seriously cant wait to check it out (: >>>>>> >>>>>> >>>>>> On Tue, Jun 9, 2009 at 4:20 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:korgath >>>>>>> >>>>>>> Message: added gridtest >>>>>>> >>>>>>> the gridtest is basically the diamond path part of the temple. there >>>>>>> is no art. the gridtest is possible to "beat". the object is to get to >>>>>>> the >>>>>>> top right corner. >>>>>>> >>>>>>> to get to gridtest is open the console with ` then type "load >>>>>>> maps\gridtest" with no quotes >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Scripts/Maps/gridtest.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >