[project1dev] Re: Project1 - SVN Update 214

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 9 Jun 2009 20:10:43 -0700

I imagined they would look like tiles from indiana jones with little symbols
carved in them

On Tue, Jun 9, 2009 at 8:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah, I suppose so. In the end I think I want 7 different tiles. I want one
> with diamonds, one with whatever the correct symbol will be in the first
> part with the tiles that trigger when you step on the wrong one, and 5 tiles
> that are not the correct one.
>
>
> On Tue, Jun 9, 2009 at 6:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> would you need tiles without diamonds too?
>>
>>
>> On Tue, Jun 9, 2009 at 6:43 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I would need the diamond path. So, I would needs to tiles with diamonds
>>> on them
>>>
>>>
>>> On Tue, Jun 9, 2009 at 5:47 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> what art do you need to make this happen?
>>>>
>>>> On Tue, Jun 9, 2009 at 7:25 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> that was hard. :P
>>>>>
>>>>>
>>>>> On Tue, Jun 9, 2009 at 6:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> i seriously cant wait to check it out (:
>>>>>>
>>>>>>
>>>>>> On Tue, Jun 9, 2009 at 4:20 PM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:korgath
>>>>>>>
>>>>>>> Message: added gridtest
>>>>>>>
>>>>>>> the gridtest is basically the diamond path part of the temple. there
>>>>>>> is no art. the gridtest is possible to "beat". the object is to get to 
>>>>>>> the
>>>>>>> top right corner.
>>>>>>>
>>>>>>> to get to gridtest is open the console with ` then type "load
>>>>>>> maps\gridtest" with no quotes
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   Scripts/Maps/gridtest.lua
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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